We Love It's Guide to…
A psychological horror sound novel.
Released 05 Oct 2026
A psychological horror sound novel. A child who lost memories wakes in a ruined building. Explore unsettling space. Open cabinets, speak to adults, grab a weapon—or do nothing? Help the child escape. Help the judgment. Whatever you choose, do it with your own hands. Then… face the consequences.
Developed by Nibble & Hop · Published by Lusty Robots







In Your Hands has about 1 positive and 0 negative player review out of a total 1. We'll add a detailed breakdown here when there are more reviews.
You see a child lying on the floor. …The child feels the cold of the floor. Looking around: an old hall that looks like it could grow mold. And all around, adults who seem somehow… familiar, lying face-down like corpses.
The child remembers only one thing: a name. Who is… [Me]? And why here, in this desolate place, and not at home?
To the child, whose memory is a blur, a crackling speaker gives orders. Should the orders be carried out? Are you a good child?
Pick up a weapon, touch the wallpaper, scribble on things. See what cannot be seen, and recall memories you never had.
All of it was done by you. — Or was it?
Horror you read — A psychological horror sound novel. Not the jump-scare kind, but the kind that turns cold on you a beat after you've read it. Your imagination completes the scenes.
Look around, then choose — Point-and-click. Click to examine. Anything you can examine or choose glows at the edges, so it's easy to see what to look at next.
Easy on the hands — Mouse, keyboard, and controller supported, with custom key binding. Three text speeds (normal, 2x, instant) plus hold-to-fast-forward, auto-advance, adjustable text size, and a log of past dialogue. There's a screen-flash off option, sound effect captions, an adjustable dialogue box background opacity, and separate master, music, and sound effect volume sliders, too.
Autosave is supported. For manual saves, use the slots.
See everything you've built up, any time — Every ending you reach stays in the gallery. A table of contents lets you jump straight to it, and the slots for endings you haven't seen yet are always visible too.
Art style — A paper-cutout storybook style blended with soft cel-shaded watercolor to add detail to the world. Where you click, explore, and want to touch, the cutout storybook style comes forward; where you're meant to watch, pass through, and sink in, the soft cel-shaded watercolor takes over for deeper immersion.
33 bad endings — We love collectibles, so we built plenty of side paths for collecting endings. Some are anticlimactic, some absurd, some a little chilling… explore everywhere and see for yourself. Achievements too, of course!
Built for multiple playthroughs — Uncover the truth of the story.
An original story — Based on an original story that grew out of the creator's own dream, most of the text was written and revised by hand. Enjoy a story of about 38,000 Korean characters. And look forward to what comes next! We'd love to tell you more stories.
Mouse · Keyboard · Controller supported (rebindable)
One run to the end: about 30 minutes; the end of the story: about 1 hour; collecting nearly every ending: about 3 hours
63 achievements
Korean · English · Japanese · Simplified Chinese · Traditional Chinese (interface & subtitles)
You're free to stream, record and monetize In Your Hands. No permission needed.
We only ask that you avoid spoiling the endings in your titles, thumbnails and descriptions.
Contact: [email protected]
| Platforms | Windows, macOS |
|---|---|
| Achievements | 66 |
| Age ratings |
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| Controller support | Xbox |
| Controller required | No |
| AI disclosure | Pre-Generated AI ContentThis game uses generative AI tools for part of its visual, musical, and cinematic assets. All generated material was selected, edited, and composited by the developers before shipping.- Illustrations and in-game art: generated with Google Gemini (Nano Banana), OpenAI ChatGPT Image, and Qwen-Image-3.0-Pro, then hand-edited and composited in Adobe Photoshop. No purchased or outsourced artwork is used.- Background music: 6 tracks generated with Suno under a paid subscription. Lyrics and generation prompts were written with an AI assistant; the developers selected the final takes by ear. Two of them include vocals. For those two, Suno split the track into stems; the developers then re-mixed the remaining stems without the vocal in Audacity, so instrumental versions ship as well. 8 music files in total.- Two short cinematics (10s and 16s): generated with Wan2.7-I2V via Alibaba Cloud Model Studio under a paid plan, then encoded to Ogg Theora.Not AI-generated: the game's writing - dialogue, narration, choices, and ending text - was written and revised by the developers. Sound effects, the five licensed background tracks, and all fonts are licensed assets, credited in the in-game Licenses page.Live-Generated AI ContentNone. The game generates no content at runtime and makes no network requests. |
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