We Love It's Guide to…
A first-person roguelite where standing still will surely get you killed — this is a fast fps shooter with several mechanics that force you to keep moving and punishes you for staying inert
Released 30 Sep 2026
Developed by Anquri · Published by Anquri






HEATSINK currently doesn't have enough reviews for a summary to be created!
Fast shooters all need an engine that forbids waiting. This one uses
thermodynamics. Your core heats up when you fire, and the only heat sink in the
game is the air moving over your body.
The consequence needs no tutorial: take cover to shoot in peace, and you melt in
eight seconds.

Walking doesn't cool you. Sprinting doesn't cool you. [b]Standing on solid ground
dissipates nothing at all[/b] — and the faster you fly, the harder you cool.
Every weapon's recoil is a thruster. The starter pistol pushes back exactly as
hard as gravity pulls, so holding the trigger holds your altitude. You do not
shoot [i]and[/i] move. Shooting [b]is[/b] moving.
Damage scales with your own temperature. At 92% you hit nearly twice as hard, so
the whole economy of the game pushes you to the edge of an explosion and keeps
you there. Overheat and you spend a cycle. Spend your last one, and the core
melts.
LA DESCENTE — the campaign. Five sectors, five rooms each, a boss at
the bottom of every one, and an ending. Each boss makes one rule compulsory that
the rest of the game only rewards: the red zone, flight, weapon rotation, a
deliberate overload. Learn one, and the next one sends you back to school.
LA COULÉE — endless waves, one arena, one score.
LA VOLÉE — twelve movement courses, no enemies at all. A launch pad, a
void, a gate and a clock. Two ways to lose: the void, and your own core.

Ingots earned in a run buy permanent upgrades — and every one of them can be
refunded at any time, in full. A meta-progression you can permanently get
wrong is a trap, not a system of choices.
Six weapons. Twenty-two species. Five bosses.
| Platforms | Windows |
|---|---|
| Achievements | 30 |
| Age ratings |
|
| Controller support | PlayStation, Xbox |
| Controller required | No |
| AI disclosure | The text in HEATSINK — its interface strings and its translations — was written with the assistance of generative AI.Nothing is generated while you play. There are no AI-generated images or audio in this game, because there are no image or audio files at all: every shape on screen is drawn by code, and every sound is synthesised when the game launches. |