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You have a bow, a bridge, and one question to answer. Net the letters you need, let the rest drop, and spell your way across 84 levels of a hand-drawn exercise book — before the hangman finishes his sketch.
Developed by Xrootpi · Published by Xrootpi






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A question appears. The answer is one word — and its letters are falling out of the sky, mixed in with every letter that isn't. You have a bow, a net, and a bridge to run along. Miss too many and the hangman gets another line.
84 levels across six biomes — meadow, forest, canyon, ruins, volcanic and storm — each walked three times as the difficulty climbs. 96 questions drawn from maths, geography, science and language, reshuffled every run so no two campaigns deal the same hand.
The difficulty responds to you. Clean answers pull the curve up; a run that's slipping gets the letter mix eased back toward something findable. It climbs slowly and drops quickly, so relief arrives before a run is already lost.
Past level 32, six hazards arrive one at a time — each announced on its own level, so you learn it before it's stacked with the rest.
Wind pushes the letters off your aim
The deck gives way as a collapse wave travels the bridge
Your nets run out and have to reload
Heavy letters smash three planks instead of one
Decoys change on the way down
Mist rolls across the field
Ruled paper, a red margin rule, and every biome inked in wobbling double-struck contours over cross-hatch shading. The dark biomes switch to charcoal sugar paper drawn in chalk. Two more art styles ship alongside — a painted storybook look and a flat cartoon one — switchable any time from the menu.
An 84-level adaptive campaign and a 24-level curated one
96 questions, reshuffled every run
Six biomes, three full passes
Six hazards, introduced one at a time
| Platforms | Windows, Linux |
|---|---|
| Achievements | 23 |
| Age ratings |
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| Controller required | No |
| AI disclosure | Some of StickWord's assets were created with the help of generative AI tools during development. |