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As exiled young mage Zia, explore Mystralia, craft rune-built spells, and use them to fight, solve puzzles, and cross hazards.
Released 18 May 2017
Craft Custom Spells
Chain Spell Effects
Solve Spell Puzzles
In a world of magic, your mind is your greatest weapon. Learn the ways of magic and design your own spells to fight enemies, navigate treacherous terrain, and right past wrongs in the kingdom of Mystralia.
Developed by Borealys Games · Published by Borealys Games









You play as Zia, a young girl born with magical abilities in a kingdom where magic is forbidden. After losing control of her powers, she sets out to train and learn more about the runes that shape magic.
Explore distinct regions, take on enemies and bosses, and solve environmental puzzles. Spells are tools for both combat and traversal, helping you overcome hazards and reach places that were previously inaccessible.
Collect runes and combine them to change how spells behave, including linking effects through triggers. Progress also brings new elements and spell options, while side quests and collectibles offer additional challenges and upgrades.
Players who enjoy the game often highlight its customizable spell system, especially how rune combinations support both combat and puzzle solving. Reviews also praise the charming art style and satisfying discovery of new spell options. Criticism frequently focuses on combat feeling frustrating when mana runs low, while some players find early spell progression slow; opinions on combat and difficulty vary.

In the kingdom of Mystralia, it takes more brains than brawn to succeed.
You will face down giant, powerful creatures and navigate treacherous terrain. You will encounter puzzles that confound even the wisest of the old sages. And you must overcome obstacles put in place by people who do not want you to succeed.

Your path will not be easy.
In Mages of Mystralia, you play as Zia, a young girl who discovers that she has been born with an innate sense of magic. Unfortunately, magic has been banned, so she strikes off to train on her own to gain some control over her powers. On her journey, she meets other exiled mages and, discovers runes with magical properties and realizes that she can combine these runes in millions of different ways to come up with completely new spells.
The story was written by bestselling author Ed Greenwood, creator of the Forgotten Realms fantasy world for Dungeons and Dragons, which served as the basis for games like Baldur’s Gate and Neverwinter Nights, as well as about 170 fantasy books.

Design spells to fight enemies, solve environmental puzzles and battle epic bosses
Powerful yet simple spell crafting system
Classic action-adventure with over a dozen of distinct regions to explore
Original orchestral score conducted by Shota Nakama and performed by the Video Game Orchestra at SoundtRec Boston of Final Fantasy XV and Kingdom Hearts fame

| Platforms | Windows |
|---|---|
| Achievements | 30 |
| Age ratings |
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| Controller support | Xbox |
| Controller required | No |
| Content notices |
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| Metacritic | 74/100 View on Metacritic |
| Website | Official website |
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