HOW WE KNOW WE'RE ALIVE
HOW WE KNOW WE'RE ALIVE is an award winning, hour long melancholy, point-and-click narrative mystery set in the bible belt of Sweden.
Trackless is an atmospheric first-person exploration and puzzle game set in the distant future. Trackless uses text input that allows you to interact with characters and objects. Using your in-game phone will help you find clues and give you special abilities.
HOW WE KNOW WE'RE ALIVE is an award winning, hour long melancholy, point-and-click narrative mystery set in the bible belt of Sweden.
Begin a journey through one of the most original first-person games of recent years.
Dream On is a very short, atmospheric walking simulator (5-10 minutes) about making a wish. Walk through a symbolic dreamscape, explore your thoughts and feelings, and make a quiet, meaningful choice at the end of the journey.
Stories Untold is a compilation tape of four experimental adventures, including a remaster of the original hit episode “The House Abandon”.
Explore the shifting manor of the enigmatic Henri Villemaine and uncover the truth behind his family’s sudden disappearance. Bend reality to recreate the scenes from his diary and expose long-buried secrets. What if your role in this case went beyond that of a simple investigator?
Congratulations, contractor! You've been approved to trial our cutting-edge AI visor. Use it to explore the Neuras lab and recover the staff's research. Your visor is safe, reliable, and up to 99% accurate. Just don't ask why the "ketchup" in the corner makes such a horrible crunching sound.
The media is quick to put figures to death tolls in such disasters, and 9.03m tries to remind people of the individuals behind those figures. 9.03m is set on Baker Beach in San Francisco, where debris from the tsunami has washed ashore in the years following the tsunami. To play, you must find the butterflies.
Dear Esther immerses you in a stunningly realised world, a remote and desolate island somewhere in the outer Hebrides. As you step forwards, a voice begins to read fragments of a letter: 'Dear Esther...' - and so begins a journey through one of the most original first-person games of recent years.
Glitchhikers is a surreal journey through the spaces between places. A late night drive, a deserted airport lounge, a moonlit walk through an empty park, a quiet carriage on an overnight train. Who will you meet? What will you talk about? Where will the journey take you? Find yourself along the way.
a Museum of Dubious Splendors, is a storybook from the world of Somewhere. A quiet game about prosaic objects and spurious histories, it is an irreverent rumination on the nature of an archive and forms of recollection.