We Love It's Guide to…
A new hire explores a cursed megacorporation, solving puzzles and evading horrors while hunting the witch behind its success.
Released 25 Apr 2019
Hunt an Office Witch
Explore Haunted Floors
Solve Workplace Puzzles
Join Brian Pasternack on his first working day at Sintracorp. Uncertain, unprepared, and massively unqualified, will Pasternack have what it takes to shine in Sintracorp’s hierarchy? It all depends on how he performs on his first assignment… and whether he survives it.
Developed by Baroque Decay · Published by Neon Doctrine, Raw Fury









Brian Pasternack arrives for his first day at Sintracorp, a powerful corporation in a dystopian 1990s society. His assignment is to hunt a witch whose powers once helped the company prosper and who now threatens its employees.
Explore the company’s floors, talk to coworkers, investigate their secrets, and search for clues and useful items. Solve riddles, use light to reveal what lurks in the dark, and evade dangerous creatures; encounters with bosses call for figuring out their particular methods.
Progress is saved manually at photocopiers using limited witch paper. Your choices and discoveries shape the story’s multiple endings. The Executive Edition adds areas and bosses to the game.
Players often praise the story, distinctive characters, and the uneasy contrast between office routines and supernatural horror. Pixel art, cutscenes, music, dark humor, puzzles, and varied boss encounters also recur as highlights, while branching endings encourage some players to replay and uncover more of the story. Criticism most often focuses on scarce manual saves and unclear puzzle or progression clues, which can lead to backtracking; some players also find particular encounters or minigames frustrating.
All players now have access to the Yuppie Psycho: Executive Edition Update! Which includes new areas, new bosses, and hours of carefully crafted new content to build on the Yuppie Psycho universe.
Join Brian Pasternack, a young man with no future in a dystopian 90s society, on his first day at one of the world’s largest companies, Sintracorp. Uncertain, unprepared, and massively unqualified, will Pasternack have what it takes to shine in Sintracorp’s hierarchy? It all depends on how he performs on his first assignment… and whether he survives it.
During his unconventional employee orientation, Pasternack discovers what his new job really entails: hunting a “witch” whose powers made the success of the corporation possible in the first place, but who now seems to have returned to torment its employees. Brian will meet all kinds of odd characters, escape from terrible creatures, and unravel the hidden secrets of Sintracorp’s dark past.
During Brian's Time at Sintracorp, you will:
Familiarize Yourself with Your Workspace: Use the elevator to discover who’s working and what’s lurking on every floor of Sintracorp.
Learn Office Protocol: Learn when to chat, when to work, and when to cower in terror from otherworldly beings.
Engage in Watercooler Conversation: Investigate your co-workers and discover their sordid, blood-soaked secrets.
Consider your five-year goal: Only you can choose how this story will end, so make your decisions carefully!
Assess health and safety: Use different light methods to light your path and reveal what is breathing in the dark.
Conduct a Rigorous Personal Assessment: Find clues, solve riddles, discover new paths - all without letting the Witch catch you!

You can purchase the Yuppie Psycho OST made by Michael "Garoad" (Composer of VA-11 Hall-A) right on Bandcamp!


| Platforms | Windows, macOS, Linux |
|---|---|
| Achievements | 48 |
| Age ratings |
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| Controller support | PlayStation, Xbox |
| Controller required | No |
| Metacritic | 81/100 View on Metacritic |
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