We Love It's Guide to…
Combat Tested
In Combat Tested, you must escape from the lab where you are being held after being experimented on. Luckily, these experiments have left you with special powers that will aid you in your escape.
Released:
Mar 23, 2018
•
Developer:
Buckethead Entertainment
•
Publisher:
Buckethead Entertainment
Action
Gore
Violent
VR
The Developer Says...
At some point in your life you've tried to move objects around with your mind, right? Some of you may even still be keeping the dream alive hoping that some day you can do just that.
The wait is almost over, in Combat Tested you can fully realize that dream, and more. Playing the game you'll have full control over a range of special abilities designed to make you feel like a badass. You have telekinesis, allowing you to pick up and throw objects and enemies. There's stasis, a power that lets you freeze objects in mid-air for a short period of time. You can freely teleport around for fast movement. Then there's 3 super abilities, these can only be used when your Infusion stage is at 1 or higher. To increase your Infusion stage or I.F. stage for short, you drain I.F. containers that can be found throughout the lab.
If you like super powers, you probably like swords as well. So you'll get those too, two actually. These are no regular swords though, they have been infused with *something*, and as a result they can cut through anything. These swords are linked to your being, allowing you to materialize and dematerialize them at will. This means that you could throw them at an enemy to cut them in half from far away, and then materialize them back in your hands.
These tools will come in handy working your way out of the underground research lab you are being held in, but you must figure out how to utilize them to their maximum potential, or things may not end well for you.
The wait is almost over, in Combat Tested you can fully realize that dream, and more. Playing the game you'll have full control over a range of special abilities designed to make you feel like a badass. You have telekinesis, allowing you to pick up and throw objects and enemies. There's stasis, a power that lets you freeze objects in mid-air for a short period of time. You can freely teleport around for fast movement. Then there's 3 super abilities, these can only be used when your Infusion stage is at 1 or higher. To increase your Infusion stage or I.F. stage for short, you drain I.F. containers that can be found throughout the lab.
If you like super powers, you probably like swords as well. So you'll get those too, two actually. These are no regular swords though, they have been infused with *something*, and as a result they can cut through anything. These swords are linked to your being, allowing you to materialize and dematerialize them at will. This means that you could throw them at an enemy to cut them in half from far away, and then materialize them back in your hands.
These tools will come in handy working your way out of the underground research lab you are being held in, but you must figure out how to utilize them to their maximum potential, or things may not end well for you.
Back of the Box Details
Steam Deck
Unknown
DLC
None
DRM/EULA Notices
None
Achievements
None
Ratings
None
Demo
None
Metacritic
None
Content Notices
None
Controller Support
None
Reviews
66%
Mixed
Based on 104 reviews
Individual reviews are not available yet.
