We Love It's Guide to…
Dungeon Gambit Boy
Dungeon Gambit Boy is a constantly aggressive platform game, on which you’re a boy that lives in the caverns and must rescue the missing villagers within the long paths of the Blaite universe, wearing fancy clothing, a bow and his funny and defenseless fists.
Released:
Mar 21, 2018
•
Developer:
Dosane Games
•
Publisher:
Orlyapps
Indie
Action
Adventure
Casual
Platformer
The Developer Says...
Dungeon Gambit Boy is a constantly aggressive platform game, on which you’re a boy that lives in the caverns and must rescue the missing villagers within the long paths of the Blaite universe, wearing fancy clothing, a bow and his funny and defenseless fists.
Gambit Boy is capable of advancing through different obstacles thanks to his agility and cunning.
The danger will at maximum, his death will be undefined, and the obstacles a terrain filled with mines without mercy. Meanwhile, you’ll take a break to enjoy the hero’s compassion to save these villagers.
Live the already known essence multiplied to the max, and play your way without rules.
Gambit Boy is capable of advancing through different obstacles thanks to his agility and cunning.
The danger will at maximum, his death will be undefined, and the obstacles a terrain filled with mines without mercy. Meanwhile, you’ll take a break to enjoy the hero’s compassion to save these villagers.
Live the already known essence multiplied to the max, and play your way without rules.
- Over 100 level that you’ll enjoy on hour on end and repeat again and again.
- Versus mode with unique levels.
- Choose between the girl with the knives and the boy with the bow.
- Maximum replay ability
- Versus Mode.
- Unlock all the achievements.
- Cry and laugh through your journey on Dungeon Gambit Boy.
Back of the Box Details
Steam Deck
Unknown
DLC
1
DRM/EULA Notices
None
Achievements
None
Ratings
None
Demo
None
Metacritic
None
Content Notices
None
Controller Support
Xbox
Reviews
74%
Mostly Positive
Based on 65 reviews
Individual reviews are not available yet.
