We Love It's Guide to…
Deploy as infantry into contested zones, complete tactical objectives against players and AI, then reach extraction alive.
Released 11 Dec 2024
Recover Intel
Hunt VIP Targets
Destroy SAM Sites
EXFIL delivers raw tactical FPS intensity with no distractions. No loot grinding, no gimmicks, just pure realism. EXFIL tests your strategy, comms, and teamwork in high-stakes tactical engagements. Will your squad rise to the challenge?
Developed by Tiny Leviathan · Published by Tiny Leviathan









EXFIL is a first-person tactical infantry shooter set in active combat zones. Play solo, with a co-op team, or against other players in PvP and PvPvE modes.
Missions include recovering intel, destroying anti-air systems, and tracking or protecting VIPs. In Combat Ops, objectives can vary between deployments; complete the mission and extract, while enemy forces and rival teams may disrupt your route.
Choose a loadout and adjust match settings such as AI presence, weather, time of day, weapons, and respawns. Maps feature patrols and opposing AI factions, alongside simulated ballistics and changing weather conditions.
Reviews are mixed. Players who enjoy the solo and co-op PvE modes often praise the tactical pace, where scouting routes, approaching objectives carefully, and extracting under pressure matter. Large, detailed maps and changing weather are also recurring positives. Other reviewers find the missions repetitive or the AI, controls, and performance rough, and several report difficulty finding populated multiplayer matches.
EXFIL is a large-scale tactical infantry shooter built around teamwork, communication, and dynamic battlefield operations. Fight through hostile combat zones in PvP, PvPvE, and cooperative Combat Ops scenarios where AI factions clash across the map in real time. Hunt objectives, intercept enemy forces, extract critical intel, or survive long enough to escape the warzone alive.
Designed for players who want grounded tactical combat without artificial grind, EXFIL focuses on immersive infantry gameplay, meaningful decision-making, and re-playable combat encounters instead of loot treadmills or hero-style abilities.
EXFIL removes unnecessary friction and focuses on tactical gameplay first.
No character classes.
No magical abilities.
No endless progression grind.
No gear-score treadmill.
Just infantry combat, communication, situational awareness, and tactical decision-making.
Deploy into active conflict zones where hostile AI factions battle dynamically across the map. Complete randomized objectives, avoid enemy patrols, intercept reinforcements, or exploit the chaos to complete your mission and extract alive.
Secure intel and escape before rival teams cut off your route. Every engagement matters and only one team may survive the operation.
Coordinate assaults against defended anti-air systems while opposing forces establish layered defenses and counterattacks.
Track, protect, or eliminate high-value targets in tense objective-driven firefights where positioning and communication decide the outcome.
Fast-paced tactical firefights focused on pure infantry combat, map knowledge, and squad coordination.
EXFIL’s objective-based gameplay is fast-paced and straight to the point, offering infantry combat that balances realism with accessibility. Whether playing solo, teaming up with friends, or squaring off against other players, you’ll experience scenarios that demand tight communication, calculated movement, and sharp tactical skills.
It’s not just other players you’ll have to contend with - local forces are organized into squads that dynamically patrol, guard key locations, and actively hunt down threats across the map, keeping every match unpredictable and dangerous.
Fight across seven handcrafted maps featuring dense forests, industrial zones, military camps and tropical jungles. With a 24-hour day/night cycle and fully simulated weather systems, matches are always unpredictable and ever-changing. Sandstorms, fog, and rainstorms will push your adaptability and ‘on-the-fly’ team tactics to the limit.
EXFIL’s combat zones are active war environments — not static arenas.
AI factions patrol, reinforce positions, launch assaults, respond to gunfire, and fight over strategic territory across the map. Helicopter insertions, roaming patrols, hunter squads, and reactive enemy behavior create operations that evolve differently every round.
No two deployments unfold the same way.
EXFIL’s fully simulated ballistics model accounts for bullet drop, penetration and ricochet. Combine this with realistic player movement, weapon handling, and VOIP-enhanced communication - including proximity chat, and every match becomes a test of skill and strategy.
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With a dedicated Discord community of over 4,000 members, EXFIL is constantly evolving based on player feedback. Self-hosted servers and dedicated hosting options give you precise control over gameplay rules and settings, whilst detailed after-action reviews allow teams to analyze every hit, shot, and movement.
EXFIL is more than just its core game modes. Players have the freedom to customize their experience by adjusting a wide range of game parameters - from AI presence on the map to time of day, weather, available weapons, and respawn rules - allowing them to create unique challenges, and playstyles to suit any preference.
Additional Features
NPC opposition forces
Global stats tracking
Loadout customization
We are well on our way to hitting the goals for the end of 2026 and anticipate a launch to 1.0 late 2026 or early 2027.
Without revealing too much we have begun work on our final list of features leading up to 1.0
These include:
- Additional weapons and player utilities including Gas grenades and masks, Shotguns and Thermals
- Picture in picture scope options
- A purchasing system to give you somewhere to spend all that hard earned mission money.
- Performance upgrades and Unreal engine 5.7
- Phase 2 of foliage interaction
- more more more!
| Platforms | Windows |
|---|---|
| Achievements | 1 |
| Age ratings |
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| Controller required | No |
| Demo | View demo on Steam |
| DLC / extras | 2 listed on Steam |
| DRM / EULA |
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| Content notices |
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| AI disclosure | We use a AI voices for the radio messages (The NPCs are voiced by humans) and some textures (graffiti, some "joke" textures). |
| AI disclosure categories |
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