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Next Fest
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Next Fest is awesome, but HUUUGE and gone too quickly! The Next Festival Explorer is here to do the hard work of finding you the best, possibly hidden, demos to play!

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1438 demos1009–1020 shown
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Cardume

Cardume

A real-time PvP card battler fought by swarms of thousands of living cells. Build a deck that shapes how your swarm behaves, then swing the fight with a few well-timed cards. Mesmerizing to watch, and deep to master.

Followers6
LaunchUnknown
Has some form of AI usage

LLMs were used during development as coding assistants and to help write the game's text and translations. No AI-generated images, audio, or video ship as assets, and no AI model runs during play.

Code, Music, Sound Effects, Writing, Localization
Ember Camp Knight

Ember Camp Knight

Descend into a dungeon no one built for you. Fast, punchy pixel action in 5–10 minute bites — fight down through four themed floors, rest at a strange campfire, and meet the girl who tends it. Why does this dungeon exist? The ans…

Followers6
LaunchUnknown
Has some form of AI usage

Some of the game's background music (BGM) uses tracks created with generative AI, and AI tools were used for localization (translation) into some languages. Store page images and some in-game illustrations (such as cutscenes and maps) were created with the assistance of AI image generation tools. Some in-game icons are based on AI-generated images that were then manually retouched and refined by the developer. All other content (in-game pixel art including characters and monsters, code, original story, etc.) was not created with AI.

2D Images, UI Elements, Music, Localization, Marketing Assets
Legend of the Godslayer

Legend of the Godslayer

The world has fallen into an age of darkness. Creatures of the abyss emerge across the land, sent by the Gods to bring about humanity's destruction. But amidst the chaos of the battlefield, a legend rises—the Godslayer.

Followers6
LaunchUnknown
Has some form of AI usage

The game uses AI to create artwork and animations. However, no content was used randomly. Every AI-generated asset went through careful review, refinement, and adjustments to ensure it fit the game's artistic vision. The use of AI was an artistic choice, and every piece of content was meticulously polished to deliver an incredible gaming experience.

2D Images, Animation
Incremental Magic

Incremental Magic

A 2D action clicker where you click, drag, and scroll to hunt monsters yourself with your mouse. Aim your skills to break the bosses of 8 dungeons, and grow your skill tree into a build of your own. Not idle — aim, shoot, smash.

Followers6
LaunchUnknown
Has some form of AI usage

Most of the game's 2D art assets — including monster sprites, map backgrounds, skill and skill tree icons, achievement icons, and store/marketing key art — were created with the assistance of generative AI image tools and then reviewed and edited by the developer. Portions of the localization text (store page and in-game translations) were produced with AI assistance under human review. The game does not generate any content with AI at runtime.

2D Images, UI Elements, Marketing Assets, Localization
UKNON Jones - Fighters

UKNON Jones - Fighters

A spin-off of the series: "UKNON Jones & Guynelk" and developed by one person. A colorful, dynamic 2.D fighting game playable locally or online with characters possessing unique and varied abilities.

Followers6
LaunchUnknown
Has some form of AI usage

AI was used for some scripts

Writing
Skimmies

Skimmies

Skimmies is an arcade action adventure about skimming stones through dangerous rivers, dodging obstacles, battling enemies, and chasing the perfect run.

Followers6
LaunchUnknown
Has some form of AI usage

Music tracks used in the game were created using generative AI tools.

Music
Rabbits Hunt 2

Rabbits Hunt 2

Rabbits Hunt 2 is a point-and-click exploration horror game set in an old Japanese house. With your partner Roppy, investigate a home tied to a family tragedy and follow strange traces toward the truth. No combat, only observatio…

Followers6
LaunchUnknown
Has some form of AI usage

Generative AI was used during development to assist in creating some 2D background artwork, character images, item artwork, UI assets, and concept art. These assets were reviewed, edited, adjusted, and integrated into the game by the developer. The game does not generate AI content during gameplay.

2D Images, UI Elements, Ideation
Sandweh

Sandweh

Sandweh is a cozy sand-surfing journey about carving trails, catching air, and drifting through quiet desert worlds shaped by wind and sand.

Followers6
LaunchUnknown
Has some form of AI usage

The music in Sandweh was generated with the assistance of AI tools. The developer curated, edited, and implemented the tracks in-game.

Music
Effidolum

Effidolum

It was a fake — that's exactly why I could love it. Fifteen days of Rei's summer vacation. A first-person "seeing" narrative adventure. Fully voiced (JP/EN/ZH). Playtime: 3+ hours.

Followers6
LaunchUnknown
Has some form of AI usage

All content in this game was created by a single developer using generative AI tools, under full human supervision.The scenario and script were written by the developer (writing assistance: Claude). All theme song lyrics were written by the developer. Backgrounds, character sprites, the logo, and the OP/ED movies were generated with Leonardo AI, based on the developer's own character designs, compositions, and art direction. The music and theme songs were produced with Suno AI. All voice acting was generated with ElevenLabs; every line in all three languages (Japanese, English, and Simplified Chinese, approx. 1,900 lines each) was individually reviewed by the developer for pronunciation, acting, and emotional delivery, and only approved takes were used. Localization was assisted by Claude Code, with every translation reviewed by the developer. Programming was assisted by Claude Code.The store page and marketing assets (capsule images, logo, trailers, etc.) were likewise created with Leonardo AI (imagery) and Suno AI (music). Screenshots and trailer footage are captures of the actual game (the game itself contains the AI-generated assets described above).Every AI-generated asset was reviewed, selected, and corrected by the developer before use. No content is generated by AI at runtime. A breakdown of tools by production stage is included in the end credits.

2D Images, Marketing Assets, Music, Voiceover, Localization, Code, Writing, Video
ASTERSTEAD

ASTERSTEAD

Mine. Process. Circulate. Stabilize. Build an unmanned planetary base capable of surviving every test before humanity takes its first step onto the surface.

Followers6
LaunchOct 26, 2026
Has some form of AI usage

Generative AI tools were used during development to assist with visual assets, in-game text, localization, and programming. All AI-assisted content was reviewed, edited, tested, and integrated by the developer. No generative AI is used while the game is running.

2D Images, Code, Writing, Localization
TEXAS DOMINOES

TEXAS DOMINOES

Play classic All Fives dominoes with a Texas twist. Score in multiples of five, control the Spinner, draw from the Boneyard, or block the game.  Play against friends or solo. Relive your best rounds with game replays, stats, and …

Followers6
LaunchOct 25, 2026
Has some form of AI usage

Generative AI tools were used in the development of this game and for some of the art. All of the music was composed, performed, and recorded by a musician exclusively for this game.

2D Images, Unspecified
Deckforce

Deckforce

Deckforce is a grid-based deckbuilder that blends Blackjack mechanics with roguelite elements. Combine cards on a 4x4 grid to reach 21, multiply your bankroll with bold bets, craft your ultimate deck, and defeat ruthless enemies!

Followers6
LaunchUnknown
Has some form of AI usage

AI was used exclusively for language translations.

Localization