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Next Fest
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Next Fest is awesome, but HUUUGE and gone too quickly! The Next Festival Explorer is here to do the hard work of finding you the best, possibly hidden, demos to play!

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1438 demos1189–1200 shown
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Rank Risk: Guess the Order

Rank Risk: Guess the Order

Rank six answer cards in the correct order, choose how much RP to risk, and use limited attempts to solve each puzzle. Build streaks, chase bigger payouts, and climb the leaderboards in this fast-paced trivia ranking game.

Followers4
LaunchUnknown
Has some form of AI usage

Some in-game visual assets and trivia/ranking question data were created with the assistance of generative AI tools. All AI-assisted content was reviewed, edited, and curated by the developer before being included in the game.

2D Images, Writing
What Killed Rachel

What Killed Rachel

A story-driven psychological horror that chases the truth behind Rachel's death. As you follow scattered memories, you slowly come face to face with the reality of the tragedy. Blaming someone is easy. But answering what truly ki…

Followers4
LaunchUnknown
Has some form of AI usage

This game uses pre-generated AI content created during development.Specifically:- The illustrations were created with AI image tools (Scenario, ChatGPT (OpenAI)) and edited further by the developer.- The background music was generated using AIVA.- The sound effects were generated using ElevenLabs.- Some game scripts/plugins were written with the help of AI coding assistants.All AI-generated content was produced under commercial licenses, and the developer has verified the rights to use this content in a commercial product.All assets were reviewed and integrated by the developer.

2D Images, Music, Sound Effects, Code
Stardust Protocol

Stardust Protocol

Between bullet hell, black markets, and star-map strategy, chart a branching route of your own. Combine Scatter, Missile, Homing, and Laser weapons with 100+ items and 30+ random events—each sortie reshapes your build. Balance ri…

Followers4
LaunchUnknown
Has some form of AI usage

Some content is powered by AI

Unspecified
A Roguelike Tower Defense

A Roguelike Tower Defense

Build a unique defense every run in this roguelike tower defense. Choose a hero, discover new towers, collect upgrade cards, and create powerful synergies to overcome increasingly difficult enemies and bosses.

Followers4
LaunchUnknown
Has some form of AI usage

AI was used to generate the capsule art

Marketing Assets
Turnabout Tactics

Turnabout Tactics

A chess puzzle game where you play both sides, no opponent, no checkmate. Each level sets its own objectives. Some pieces explode when captured, others freeze or shield the squares around them, and some move right through other p…

Followers4
LaunchNov 10, 2026
Has some form of AI usage

AI translation tools were used to produce the localized text for the game. Additionally, initial concept drafts for select visual assets were generated using AI, but were subsequently heavily modified, painted over, and finalized by human artists.

2D Images, Localization
Observer's Mobius

Observer's Mobius

Survive inside a sealed cube. Every action you take is observed by AI observers, and their judgment decides the next punishment or blessing.

Followers4
LaunchUnknown
Has some form of AI usage

This game uses generative AI to create observer reaction text based on the player's actions during gameplay. Text-to-speech technology may also be used to generate spoken observer lines. The AI-generated content is constrained by predefined prompts, rules, and game systems.

Writing, Voiceover, Runtime AI
Alpha 7: The Last Hope

Alpha 7: The Last Hope

Alpha 7: The Last Hope: A frantic one-button bullet hell style space cyberpunk. Survive with Dave across 6 stages, master 12 ships, unlock the Lore, and enjoy the original jukebox. An extreme, fully inclusive challenge.

Followers4
LaunchUnknown
Has some form of AI usage

We used AI tools to generate several 2D images and art assets used throughout the game.

2D Images
AMEN: MAYHEM

AMEN: MAYHEM

A fast-paced top-down action game where up to 12 players slaughter enemies and each other with absurd weapons, brutal pixel gore, and chaotic physics. Fight solo or online, grab dropped gear, and discover new weapons and tools as…

Followers4
LaunchUnknown
Has some form of AI usage

The game's core visual presentation is built around human-created playable character sprite sheets and map artwork, while the level layouts and game design are created by the developer. Generative AI was used for selected pre-generated audio, localization, and supporting visual content such as the logo and key art. No generative AI content is generated during gameplay.

2D Images, Marketing Assets, Localization
Market Panic

Market Panic

Market Panic is a single-player finance roguelite where you build a portfolio, queue trades, manage clients, inspect rivals, and survive market crises across a 10-year quarterly run. Every asset can break when panic hits.

Followers4
LaunchUnknown
Has some form of AI usage

AI-assisted tools were used during development for selected audio, music, interface iteration, coding assistance, and design feedback. All final content was reviewed, selected, and integrated by the developer. The game does not use live-generated AI during gameplay.

UI Elements, Marketing Assets, Writing
THW's Calcudoku

THW's Calcudoku

Fan of Sudoku, logic or puzzles? Try THW's Calcudoku, the most addictive logic game ever according to THW. Unlimited puzzles, no ads, one low price, can it really be true! Yes! Whether you've never heard of Calcudoku, Mathdoku, K…

Followers4
LaunchUnknown
Has some form of AI usage

Claude was used as a coding assistant throughout the creation process. All writing/artwork/sound/music/gameplay/etc was created by humans as should be.

Code
Freeze Line

Freeze Line

Time is coming apart. You wake in a clock tower — no memory, a warm pocket watch, and your master's charge: gather time's scattered shards and mend the world. Freeze time, aim your dash, slip past all that wants you dead — then r…

Followers4
LaunchUnknown
Has some form of AI usage

The artwork, background music, in-game text and story, localizations into all supported languages, and store-page text in this game were created using generative AI tools, then curated, edited, and assembled by the developer. The game contains no live AI generation — all content is fixed and produced ahead of release.

2D Images, Music, Writing, Localization
Flag Conquest

Flag Conquest

An incremental roguelite auto-battler. Build a persistent army, program its tactics with Gambits, and take a fallen kingdom back one flag at a time across zones that never stop scaling. Retreat, bank what you earned, come back st…

Followers4
LaunchUnknown
Has some form of AI usage

The soundtrack is AI generated with human modifications. Art, text, localizations, and store assets were made with AI assistance and human modifications. Nothing is generated at runtime, and the game never connects to an AI service.

2D Images, Marketing Assets, Localization, Writing, Music