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Next Fest
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Next Fest is awesome, but HUUUGE and gone too quickly! The Next Festival Explorer is here to do the hard work of finding you the best, possibly hidden, demos to play!

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1438 demos1201–1212 shown
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The Offering Hour

The Offering Hour

In an arena watched by gods and demons, you are the Sacrificer. Time is your only currency — and your life: summon monsters, utter dark rites, wear the monster's skin, all paid in the hours you have left. A strategy-action roguel…

Followers4
LaunchUnknown
Has some form of AI usage

AI tools were used to assist in drafting some written text (in-game lore entries and store page descriptions); all such text was reviewed and edited by the developer. All artwork, animation, music, and sound effects are human-created licensed assets. The game does not use AI to generate any content at runtime.

Writing
Brave Vegetable: Kitchen Escape

Brave Vegetable: Kitchen Escape

Grab a vegetable and blast your way out of a kitchen gone rogue. Brave Vegetable: Kitchen Escape is a cute-but-deadly twin-stick bullet-hell roguelite: dodge swarms of living kitchenware, stack wild power-ups, and topple a boss i…

Followers4
LaunchUnknown
Has some form of AI usage

As a solo developer, I used AI-assisted tools to support development, including implementation and some audio-related work. All final content was reviewed and edited by me. Character sprite art is hand-drawn, and the game does not use generative AI while running.

Code, Sound Effects, Unspecified
Bowls Above

Bowls Above

Bowls Above is an always-on-top corporate satire idle sim powered by working programs. Work makes tokens rain; tokens hit workers; workers lose bowls. Grow your workforce and build a wild pin-machine.

Followers4
LaunchUnknown
Has some form of AI usage

AI agent is used during the production of this game.

Unspecified
Baskets and Blooms

Baskets and Blooms

Grow what you sell and sell what you grow in this cozy, pressure-free third-person farmer's market simulator. Choose your agricultural identity, nurture your farm at your own pace, play road-trip minigames, and serve customers fa…

Followers4
LaunchUnknown
Has some form of AI usage

Generative AI was used strictly to create temporary concept art and placeholder assets during early development. All of these placeholders are being systematically replaced with custom or commissioned assets prior to the game's final release.

2D Images, Ideation
Syncline

Syncline

Roll a line of cubes across a grid and line them up with the goal blocks. Simple — until your line stands on end, climbs, splits apart and reconnects. A puzzle game inspired by Bloxorz and Cuboid, taken to new heights.

Followers4
LaunchUnknown
Has some form of AI usage

Syncline is developed by me — AI tools were used to assist with parts of development, including code, some text content (UI copy, tutorial hints, level descriptions, store page copy), localization/translations, and some audio. All such content was directed by me and reviewed/edited before being included. No content is generated by AI at runtime — everything players see, hear, and play is fixed at build time.

Code, UI Elements, Writing, Localization, Sound Effects, Music
SummonFall

SummonFall

Build a summon-powered warband in a single-player fantasy horde-survival action RPG. Dodge while your weapons and summons attack automatically, survive five-minute floors, defeat bosses, collect ranked gear, and grow stronger bet…

Followers4
LaunchOct 28, 2026
Has some form of AI usage

Generative AI tools were used during development to assist with portions of the game’s code and to create or refine some pre-rendered 2D artwork, including character sprites and portraits, item icons, and environment assets. All AI-assisted content was reviewed, edited, and integrated by the developer. The game does not generate AI content or code during gameplay and does not connect to an external AI service during gameplay.

2D Images, UI Elements, Code
Mortal Realm Survivors

Mortal Realm Survivors

Stranded in the fallen Mortal Realm, resistance fighter Li Anbang teams up with Luo, an intelligent entropy beast. Merge relics, activate powerful synergies, choose mutations, and survive escalating battles. Defeat the Entropy Be…

Followers4
LaunchUnknown
Has some form of AI usage

Generative AI tools were used during development to create pre-generated 2D visual assets included in the game. These assets may include character, item, environment, and user interface artwork. All AI-generated assets are reviewed, selected, and adjusted by the developer before being included in the game. The game does not use generative AI during runtime and does not connect to any live generative AI service.

2D Images, UI Elements
The Scarlet Thread

The Scarlet Thread

A Victorian manor mystery in fine 1-bit ink, touched with scarlet. Read the accounts of different narrators, examine clothing and ledgers, and re-enact the night. Spotting lies is only part of the case: how much does an honest ac…

Followers4
LaunchUnknown
Has some form of AI usage

Generative AI was used for some visual assets and localization. No AI content is generated during gameplay.

2D Images, Localization
Lagan Salvage Run

Lagan Salvage Run

A co-op roguelike deckbuilder about salvaging sunken ships. Loot cards from flooding rooms, break into sealed holds for better treasure, and pick your route across open water. Every run comes from a seed you can share. Get out wh…

Followers4
LaunchUnknown
Has some form of AI usage

All visual assets and store page copy that ship with the product were created using generative AI tools during development, then reviewed and edited by the developer. This includes: card illustrations, creature and hazard art, UI iconography, and backgrounds within the game; the Steam capsule and header images; and the written store page description. Store page screenshots are unaltered captures of the running game. No content is generated at runtime; all assets are static and baked into the build. Procedural systems in the game (seeded board layout, salvage rolls) are deterministic algorithms, not generative AI.

2D Images, UI Elements, Marketing Assets, Writing
Bow & Banner

Bow & Banner

Live the campaign of a medieval longbowman. Hunt, scout, survive and fight in brutal battles as Kaden of Bracken, mastering archery and battlefield judgment while choices, wounds and failure shape a branching war story with multi…

Followers4
LaunchNov 16, 2026
Has some form of AI usage

Some content in this game was enhanced using generative artificial intelligence (AI).

Unspecified
Hearts Extreme

Hearts Extreme

The classic card game Hearts, rebuilt as a solo puzzle. Every level sets a different goal for you to hit. Ten decks, each built from a different set of cards, played at 4, 5 or 6 player tables. And a ranked game where you compete…

Followers4
LaunchUnknown
Has some form of AI usage

Pre-generated generative AI tools were used during development to assist in creating promotional artwork, background graphics, and card concept visuals.

2D Images, Marketing Assets
Classroom in Sora

Classroom in Sora

A laid-back sci-fi adventure about making friends at a school in space (Sora). You play a friend-seeking, space-born human at a new school full of alien students of every species. Talk to everyone—grow close or drift apart—and un…

Followers4
LaunchUnknown
Has some form of AI usage

I use AI to help me translate and create plugins.

Code, Localization