Capy of Gods
A vertical-climbing action roguelike: scale a massive tower as a capybara while your weapons fire on their own, bullet-heaven style. Level up, shape your build, take on quests, and unlock weapons and characters. Every run generat…
Has some form of AI usage
Capy of Gods features artwork from many different artists—most enemy, boss, and weapon spritesheets, among other assets, were purchased from independent creators. As a solo developer, I used generative AI tools to bring to life some of the original art I had envisioned for the game (certain sprites, icons, and illustrations), as well as some sound effects, ambient sound, and voices. Every AI-assisted asset was then manually refined and repainted by hand until it matched exactly what I had imagined. All of this content is pre-rendered and hand-integrated into the game—nothing is generated live during play. Each asset was individually reviewed and curated before inclusion, and I hold commercial-use rights for all the tools involved.
2D Images, UI Elements, Sound Effects, Voiceover



































