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Next Fest
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Next Fest is awesome, but HUUUGE and gone too quickly! The Next Festival Explorer is here to do the hard work of finding you the best, possibly hidden, demos to play!

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1439 demos1321–1332 shown
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Obolus

Obolus

A roguelike deckbuilder with a party of three. Every hero has their own deck, their own hand and their own obols to spend, so each turn you choose not just what to play but who plays it. 22 heroes, 787 cards, six lands — and a pa…

Followers3
LaunchNov 1, 2026
Has some form of AI usage

The 2D art in OBOLUS is made with image generation models running locally on my own machine — Stable Diffusion XL through ComfyUI, including a style model I trained myself on 1930s cartoon references. None of it is a raw output: every sprite, backdrop, card frame and icon was directed through many passes, then cut out, colour-corrected, upscaled and assembled frame by frame into animation sheets.Everything else is not AI: the rules, every card and every number on it, the balance, the 22 heroes, the six lands, the writing and the interface. The sound effects are synthesised by code written for this game.Nothing is generated while you play. The game makes no network calls and ships with no model — nothing runs on your machine, and none of your data goes anywhere.

2D Images, Sound Effects
Kaartel

Kaartel

Hunt a moving thief across Europe. Ask questions, eliminate cities, predict their next move, block escape routes, and intercept them before they get away.

Followers3
LaunchUnknown
Has some form of AI usage

I’m a solo developer. At this stage, generative AI is used only for some character artwork shown in the game’s trailer and promotional material. These assets are temporary and are not used in the game itself.As a one-person studio, I’m using temporary AI-generated artwork to gauge interest in the game before committing significant time or money to producing the final character art. I plan to replace this artwork with original/non-AI assets before release and will update this disclosure when that happens.

2D Images, Marketing Assets
Super Piotr Deluxe

Super Piotr Deluxe

Jump from platform to platform, survive enemy waves and defeat bizarre bosses as Piotr descends through giant toilet portals into an ever-stranger arcade universe guided, questioned and occasionally mocked by Peypi, his living to…

Followers3
LaunchNov 11, 2026
Has some form of AI usage

This game contains pre-generated content created with the assistance of generative AI, including selected visual assets, music, sound effects, and written content. All AI-assisted content is reviewed and curated by the developer before release. The game does not use generative AI to create content live while players are playing.

2D Images, Music, Sound Effects, Writing
SOGUL: Den of the Deep

SOGUL: Den of the Deep

Fight with your right hand, keep the beat with your left. Every note you land sharpens your strike — and every enemy blow can be parried on rhythm. Descend 50 floors to the Lich below with four companions you named yourself, in t…

Followers3
LaunchUnknown
Has some form of AI usage

The game's code, in-game text (Korean and English), localization, and store page text were created with the assistance of AI tools (Anthropic Claude), under human direction and review. Pixel artwork and audio are produced by procedural generation scripts that were also written with AI assistance. No content is generated by AI at runtime.

Code, Writing, Localization, UI Elements, 2D Images, Sound Effects, Other
Apoc Wilds

Apoc Wilds

A turn-based creature-collector in the ruins under a tear in the sky. Seal what you find, choose whether it evolves, and build a team of six from 100+ creatures. In Early Access while the Barrowlands story and the Crypt beneath i…

Followers3
LaunchOct 18, 2026
Has some form of AI usage

Some game art was created with the assistance of generative AI. Examples of where generative AI was used would be as follows, Creature art, Logo, Music, Game systems.

2D Images, Marketing Assets, Music, Code
Curio by Day, Mafia by Night

Curio by Day, Mafia by Night

Manage a curiosity shop by day and excavate hidden underground relics for the mob by night in this atmospheric first-person simulation game.

Followers3
LaunchUnknown
Has some form of AI usage

Generative AI tools were used during development to assist in creating background concept art and store graphical promotional assets.

2D Images, Marketing Assets
Bio Party

Bio Party

Bio Party is a chaotic 2–4 player party game packed with fast-paced minigames, ridiculous physics, and plenty of ways to sabotage your friends. Compete, cooperate, betray, and survive a series of unpredictable biological challeng…

Followers3
LaunchOct 30, 2026
Has some form of AI usage

Capsule artwork, minigame artwork, and UI assets were created using generative AI.

2D Images, UI Elements, Marketing Assets
Listening Post: Typing Tower Defense

Listening Post: Typing Tower Defense

Each word fuels the tower's assault. Catch the missing word from the audio, type it out, and a cannon blast strikes the lead enemy. The sharper your listening and the faster your fingers, the deadlier your firepower!

Followers3
LaunchUnknown
Has some form of AI usage

The in-game voiceover is pre-recorded using a text-to-speech AI model

Voiceover
Spear Dive

Spear Dive

Take up your spear in a first-person freediving spearfishing simulator. Study fish behavior, manage oxygen and body temperature, upgrade your gear, and explore seas shaped by seasons, temperature, turbidity, and waves as you fill…

Followers3
LaunchUnknown
Has some form of AI usage

localization

Localization
Collapsle

Collapsle

Collapsle is a fast-paced match-three score attack roguelite set in the Gold Rush West. Create powerful synergies and score big, with tons of items, characters, customization options, and challenges to discover!

Followers3
LaunchUnknown
Has some form of AI usage

Generative AI was used as a starting point for the game's graphical assets. The majority of these were then manually modified for use in the game.

2D Images
Echo Harvest

Echo Harvest

Build settlements, command the Echoes of former lives, and race against a corruption consuming the world. Echo Harvest is a colony roguelite where every failed timeline becomes part of the history that shapes the next.

Followers3
LaunchUnknown
Has some form of AI usage

Generative AI was used during development to assist in creating some pre-generated visual artwork and illustrative assets, including artwork used within the Chronicle system. All AI-assisted content is created and reviewed during development and is included in the game as finished assets. Echo Harvest does not use generative AI to create content dynamically during gameplay.

2D Images
Fortress Breaker

Fortress Breaker

Every siege starts simple. Break through fortress levels, topple bosses to unlock new upgrades, equip upgrades for your next run in the Armory, discover powerful combinations, and conquer all boss levels to unlock Endless Mode an…

Followers3
LaunchUnknown
Has some form of AI usage

AI was used during development, particularly to assist in creating and refining some artwork and audio assets. All content was reviewed, selected, improved upon, and integrated manually. This game does not generate AI content during gameplay.I'm not a good artist or audio producer but using current tools lets me deliver what I think is a fun game that I wouldn't be able to deliver at anywhere near the same quality without them. Fortress Breaker is still very much a one person project, just one with great tools.

2D Images, Music, Sound Effects