Obolus
A roguelike deckbuilder with a party of three. Every hero has their own deck, their own hand and their own obols to spend, so each turn you choose not just what to play but who plays it. 22 heroes, 787 cards, six lands — and a pa…
Has some form of AI usage
The 2D art in OBOLUS is made with image generation models running locally on my own machine — Stable Diffusion XL through ComfyUI, including a style model I trained myself on 1930s cartoon references. None of it is a raw output: every sprite, backdrop, card frame and icon was directed through many passes, then cut out, colour-corrected, upscaled and assembled frame by frame into animation sheets.Everything else is not AI: the rules, every card and every number on it, the balance, the 22 heroes, the six lands, the writing and the interface. The sound effects are synthesised by code written for this game.Nothing is generated while you play. The game makes no network calls and ships with no model — nothing runs on your machine, and none of your data goes anywhere.
2D Images, Sound Effects



































