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Next Fest
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Next Fest is awesome, but HUUUGE and gone too quickly! The Next Festival Explorer is here to do the hard work of finding you the best, possibly hidden, demos to play!

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1439 demos1369–1380 shown
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Click to Obsolete

Click to Obsolete

A satirical incremental clicker game. Play as a corporate tech CEO automating all human labor. Build server infrastructure, allocate compute to AI, manufacture robot armies, and lobby politicians to reduce global employment from …

Followers2
LaunchNov 2, 2026
Has some form of AI usage

AI tools were used to assist with code, art, and sfx. Every element was manually edited and polished by hand.

Code, 2D Images, Sound Effects
Little Lua & The Lost Six

Little Lua & The Lost Six

Six kids are torn from their world and dropped into Everbloom, a realm poisoned by the Blight. Build your squad, master fire, ice, and lightning magic, and fight your way through shifting seasons to free everyone the Blight has t…

Followers2
LaunchOct 31, 2026
Has some form of AI usage

Pixellab was used to generate some art assets. Claude code was used for backend development.

2D Images, Code
Submundus

Submundus

Desperte aprisionado nas profundezas. Lute, busque recursos e abra caminho até a superfície. Seu baralho é seu corpo, inventário e relógio. Ferimentos, fome e exaustão tornam-se cartas. Quando o destino lhe dá uma mão ruim, é pre…

Followers2
LaunchUnknown
Has some form of AI usage

Submundus is made by one person. Generative AI is used in asset production: 3D models are generated from concept art, then rigged, animated and corrected by hand; music and sound effects are generated, then edited and mixed; key art is generated, then composed manually. Game design, systems, writing and balancing are authored by the developer.

2D Images, 3D Models, Music, Sound Effects, Marketing Assets, Animation
GO or STOP

GO or STOP

GO or STOP reimagines the traditional game Red Light, Green Light as a social mind-game party game. Players alternate between seeker and runner. Runners shove, hide behind rivals, and race for first place, while the seeker watche…

Followers2
LaunchUnknown
Has some form of AI usage

Generative AI was used during development to assist with some visual assets, text and localization, and code. All AI-assisted content included in the game and its marketing materials was reviewed and edited by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.

2D Images, Code, Writing, Localization, Marketing Assets
HOTEL10

HOTEL10

A horror game combining the search for anomalies with an escape. If there are no anomalies, you move forward; if there are, you turn back. Aim to escape the hotel alongside your chinchilla.

Followers2
LaunchUnknown
Has some form of AI usage

In this title, generative AI is used solely for the translation (localization) of the store page description and in-game text. Generative AI is not used for graphics, characters, background music, sound effects, or other elements.

Localization
Shadow Sovereign

Shadow Sovereign

Minion-based tower defense crossed with an incremental, topped with RPG systems and raid-style boss fights. Raise a legion of 29 shadow types, claim the shadows of 20 fallen bosses, and reset for permanent power. Idle when you wa…

Followers2
LaunchUnknown
Has some form of AI usage

I'm a solo developer and used generative AI for part of the 2D art and sounds.

2D Images, Sound Effects
FIRST LINE

FIRST LINE

A retro office mystery about tech support, deadlines, and a floor that doesn't exist. It's 2001, and you're the L1 helpdesk tech at a corporation running on an OS from another era. Close tickets against the clock. Mind your tone.…

Followers2
LaunchUnknown
Has some form of AI usage

FIRST LINE was designed and directed by its human developer: the gameplay systems, the mechanics, the narrative and every creative decision. The game's code — including the systems that render all visuals and synthesize all audio at runtime — was written with an AI coding assistant (Claude Code) under that direction. The English localization was also produced with AI assistance. No pre-generated AI images, audio, or video assets are included in the game. Parts of the store page text were also written with AI assistance.Store artwork (capsules and icons) is likewise rendered by AI-written code under human direction.

Code, Localization, Marketing Assets
Fly&Goal

Fly&Goal

A casual puzzle game where you play disc golf while navigating holes that showcase the changing seasons. Read the wind to choose your throw, dodge obstacles, and aim to clear all 12 courses, each with 9 holes.

Followers2
LaunchOct 27, 2026
Has some form of AI usage

I use a coding agent when writing code for the game itself.

Code
Checkmate: The Red General’s Last Move

Checkmate: The Red General’s Last Move

Checkmate is a turn-based Xiangqi roguelite where a lone red general carries a cannon into a 9×10 battlefield. Move to reload, fire risky snap shots, aim for precision, and use enemy pieces as firing screens. Each upgrade also st…

Followers2
LaunchOct 26, 2026
Has some form of AI usage

During development, generative tools were used for selected textures and supporting visual elements in the game and store artwork. These assets were reviewed and integrated by the developer. All content is fixed in the shipped game; nothing is generated during gameplay.

2D Images, Marketing Assets
ShootyCraft

ShootyCraft

Massive online space battles with building and crafting. Up to 100 players in an arena. Solo and team game modes.

Followers2
LaunchUnknown
Has some form of AI usage

Our team uses AI tools to help develop some in-game and marketing content.

Unspecified
Mage Cat:Endless Breakout Survivor

Mage Cat:Endless Breakout Survivor

Mage Cat: Endless Breakout Survivor is a 2D cartoon action survivor. Play as a magic cat, dodge foes, and build power with strategy cards and bonds. Upgrade talents and gear, then conquer campaign, Abyss, and Endless modes.

Followers2
LaunchUnknown
Has some form of AI usage

Some of this game’s art assets (such as characters, environments, and UI icons) were initially created with the assistance of generative AI tools, which were used to produce concept art or source drafts. All assets were then manually reworked by the developers in software such as GIMP, including redrawing outlines, adjusting colors, correcting details, and unifying the art style. The game does not use AI to generate content in real time during gameplay.

2D Images, UI Elements, Ideation
Shape Shards

Shape Shards

Shape Shards is a casual incremental game where you shoot bullets to destroy geometric enemies, collect shards to upgrade, and every upgrade brings a whole new experience!

Followers2
LaunchUnknown
Has some form of AI usage

Game feature code, translation, and promotional images are modified and generated using code

Code, Localization, Marketing Assets