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Next Fest
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Next Fest is awesome, but HUUUGE and gone too quickly! The Next Festival Explorer is here to do the hard work of finding you the best, possibly hidden, demos to play!

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1437 demos181–192 shown
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Dead Sector

Dead Sector

Run your own data center. Design server boards component by component and use your boards space wisely. Wire power and network throughout your floor to form specialized clusters, and dispatch contracts to your custom hardware. Sc…

Followers53
LaunchNov 3, 2026
Has some form of AI usage

Dead Sector's in-game rank insignia icons, app icon, and Steam store graphics were produced procedurally via custom Python rendering scripts (PIL and resvg) authored with AI coding assistance. The output is deterministic vector and raster compositing, not generative-AI imagery. No image, audio, or animation generation models were used in any content shipped with the game. Game design, mechanics design and logic are original developer work.

2D Images, Marketing Assets, Code
Swimcraft

Swimcraft

Turn your favourite swims into virtual fishing venues in a cozy angling sim grounded in real watercraft. Snap any water, stock it with fish, tie authentic rigs, read the swim, and land the specimen of a lifetime. Your swim, craft…

Followers53
LaunchUnknown
Has some form of AI usage

Fish species artwork in Swimcraft is pre-rendered AI-generated imagery. All venue photography is the developer's own, and all audio are non-generated. No AI content is generated live during play.

2D Images
Master of Chaos

Master of Chaos

Pulverize your enemies for underestimating this cute little wizard by counter attacks, deflecting projectiles, unleashing face-melting ultimate abilities and building insane combos boosting your power until you are strong enough …

Followers52
LaunchUnknown
Has some form of AI usage

AI used for translation to different languages and spellchecking/grammar check

Localization
Bleeding Nightmare | 血に染まる悪夢

Bleeding Nightmare | 血に染まる悪夢

Descend into the fever dreams of a traumatized young man in a first-person psychological horror game about grief, trauma, and fractured memories. Confront the horrors of your past and find a way back home from Hell. KNOCK, AND TH…

Followers51
LaunchUnknown
Has some form of AI usage

We used AI to generate some of the assets in the game. AI was also used to generate the localizations.

2D Images, Localization
Hotel 13

Hotel 13

The corridor looks the same every time. But does it really? Maybe something has changed. Observe your surroundings carefully.

Followers51
LaunchNov 2, 2026
Has some form of AI usage

An AI voice generation tool was used to create the voice of one NPC. No AI-generated content is created during gameplay.

Voiceover
The Cinder Throne

The Cinder Throne

The Cinder Throne is an Idler RPG where you passively kill enemies, level up, loot enemies, change pieces of equipment and find spells. Create powerfull synergies. Rebirth and come back stronger than ever

Followers50
LaunchNov 8, 2026
Has some form of AI usage

Steam art, some environmental assets, UI icons/menus and localization are made with the help of AI.

2D Images, UI Elements, Localization
Myth-OS

Myth-OS

Step into a limitless sandbox governed by a dynamic AI Game Master. Merge the total freedom of a Tabletop RPG with the mechanics of a Grand Strategy epic. Whether exploring dungeons or ruling empires, your choices ripple across a…

Followers50
LaunchUnknown
Has some form of AI usage

MythOS utilizes Large Language Models (LLMs) to act as a dynamic Game Master, generating real-time narrative text, NPC dialogue, and mechanical game events based entirely on the player's actions. Additionally, the game connects to cloud services or the player's local hardware (e.g., ComfyUI) to dynamically generate 2D character portraits, location backgrounds, and UI assets to bring the world to life.

2D Images, UI Elements, Writing, Runtime AI, Level/World Design, Other
Network Engineer

Network Engineer

Build a server empire from a rural farm. Place buildings and generators, rack routers and servers, cable real networks, power everything correctly, then sign clients and keep them online as you grow from a shed into a serious hos…

Followers50
LaunchOct 23, 2026
Has some form of AI usage

Network Engineer leverages generative artificial intelligence to enhance gameplay immersion and realism. AI-driven systems dynamically simulate customer behavior, hardware issues, and environmental challenges, creating unique scenarios and ensuring no two playthroughs are alike. Your feedback will help refine these systems!Some assets within the game are generated with the help of AI, this includes but is not limited to:- Contracts (Company Names, Locations etc.)- Hardware Names (For the networking device)- Company Logos

2D Images, Writing, Ideation, Runtime AI
Ink & Lore

Ink & Lore

A 99-floor roguelike of cards that vanish the moment they're played. Lead two guardians of living stationery into a picture book someone stopped drawing. Your cards are finite—choosing when to spend them is life or death. And at …

Followers50
LaunchUnknown
Has some form of AI usage

This game's development uses generative AI tools in the following ways:Image assets: generating some artwork and image materials (directed and curated by the developer; final design decisions and adjustments are made by a human).Coding: assisting with implementation and development (design decisions and final code review are done by a human).No content is generated by AI at runtime.

2D Images, Code
All Night Ascension

All Night Ascension

Domain Expansion. Rewrite the rules. Suppress a rival; clash Domains and cancel both. Combat is automatic; strike or counter. Find techniques, artifacts and materials. Shift formations on a 3-layer Bagua board, watch Domains char…

Followers49
LaunchUnknown
Has some form of AI usage

The art and music assets in this game were created with the assistance of generative AI technology.As a registered architect in my day job, I am used to using tools like CAD to aid my designs. In game development, AI plays the exact same role—it is a tool, but the soul of the design comes from the human creator. I do not allow any rough, unpolished assets into my game. Therefore, all AI-generated content has gone through my strict "manual inspection": rigorous prompt tuning, meticulous manual overpainting, and audio trimming. I carefully polish every visual and auditory "brick" to build the perfect cultivation world, pouring my true craftsmanship entirely into the core "Eight Trigrams Array" deck-building experience.

2D Images, Music
Final Life Simulator

Final Life Simulator

Master your destiny in a high-fidelity life & business simulator. Manage health, climb your career, create companies, and diversify in real estate & stocks. No 3D distractions—just you and your strategy. From the park bench to a …

Followers49
LaunchUnknown
Has some form of AI usage

Generative AI tools were used during the development of Final Life Simulator to create various static graphic assets. This includes promotional store images, marketing artwork, and certain UI icons and visual elements. All AI-generated content has been reviewed and curated by the developer to ensure it aligns with the game's artistic direction and quality standards. No live-generated AI content is used during gameplay.

2D Images, UI Elements, Marketing Assets
Red Glare The Reckoning

Red Glare The Reckoning

1946. The Reich has fallen. The hunt begins. Track escaped Nazi officers across 7 missions. New commando Fritz the dog, two new enemy types, Roguelike Mode, Fog of War Mode and enhanced weather. Standalone — no base game required…

Followers49
LaunchUnknown
Has some form of AI usage

AI voice over for missions and some promotional art just fine tuned with AI.

Voiceover