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Next Fest
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Next Fest is awesome, but HUUUGE and gone too quickly! The Next Festival Explorer is here to do the hard work of finding you the best, possibly hidden, demos to play!

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1436 demos217–228 shown
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Castle Siege Commander

Castle Siege Commander

Command your army with your voice in this multiplayer medieval tactical game. Create custom voice commands, control siege warfare, and fight over strategic supply routes.

Followers43
LaunchUnknown
Has some form of AI usage

This game uses generative AI tools during development for text, art assets, audio content, voice recognition features, and selected marketing materials. All content is reviewed and implemented by the developer.

2D Images, Voiceover, Other, Marketing Assets
Corefall: Idle Dungeon RPG

Corefall: Idle Dungeon RPG

Assemble a party of heroes, descend into a living 3D dungeon, and watch them fight. A deep idle RPG with TONS of ENDLESS Content!

Followers42
LaunchUnknown
Has some form of AI usage

I used AI to help review code and check for any bugs. Also a few small pieces of art that will be changed/updated by release while we get artists commissioned.

Code, 2D Images
Tabletop Survivors

Tabletop Survivors

Tabletop Survivors is a turn-based roguelike card RPG driven by random events, where every playthrough tells a new story. You will survive and fight in a zombie apocalypse, making difficult choices and writing your own survival j…

Followers42
LaunchUnknown
Has some form of AI usage

Some images and sounds were produced with the assistance of AI tools. All AI-generated assets have been edited and adjusted by the developer to match the game's overall style.

2D Images
仙路烟尘

仙路烟尘

Path of Immortal Dust is a text-based cultivation sim. Train your techniques, break through realms, and explore a world of sect politics and turn-based combat. Every action costs time. Every choice shapes your fate. Immortality i…

Followers42
LaunchUnknown
Has some form of AI usage

Utilize AI to generate certain UI elements within the game

UI Elements
Groovekeeper: Sort the Record Shop

Groovekeeper: Sort the Record Shop

A first-person record-sorting game: no customers, no economy, no time pressure. Shelve the records that come out of the crates by genre, put rare ones on the turntable and listen. As the shelves fill up, we guarantee relaxation.

Followers42
LaunchUnknown
Has some form of AI usage

AI tools were used during development to assist with initial language translation drafts and secondary asset editing.

Localization, Other
10 More Minutes

10 More Minutes

Summer, 2001. Explore a Ukrainian village, help your grandfather, get to know the people who live there, and earn enough money to visit the local gaming club. A warm story about childhood, discovering video games, and a familiar …

Followers42
LaunchUnknown
Has some form of AI usage

Generative AI tools were used to assist in creating a limited number of 2D images included in the game and certain store-page graphical assets. All AI-assisted images were subsequently manually edited, corrected, and finalized by the developer. Other assets were created by the developer or obtained from appropriately licensed or free-to-use sources. The game does not use generative AI in real time.

2D Images, Marketing Assets
IRON SHADOW : Survival Protocol

IRON SHADOW : Survival Protocol

"IRON SHADOW: Survival Protocol" fuses side-scrolling platformer action with survivor-style combat. In a future city ruled by an AI legion, you are the last ghost soldier. Dodge, jump, and carve your path through endless swarms o…

Followers41
LaunchUnknown
Has some form of AI usage

Some minor assets and text were created with the assistance of AI tools during development.All core game design, gameplay systems, programming, and overall art direction were created and implemented by the developer.AI tools were used only as a supportive tool during the development process.

2D Images, Writing, Ideation
Cutlery Warriors - The corroded kingdom

Cutlery Warriors - The corroded kingdom

In a kingdom consumed by rust and decay, where every gleaming surface has lost its shine, three unlikely heroes—wielding nothing but kitchen utensils—embark on a perilous journey. United by fate, they must battle corruption, unco…

Followers41
LaunchUnknown
Has some form of AI usage

The IA was used to clean, tidy and simplify code, make some 3d Environment assets and some UI elements

Code, 3D Models, UI Elements
Shift Chess

Shift Chess

This is a chess variant in which players can “control the board” as a move action. The game supports online play, matches against AI, and local analysis.

Followers41
LaunchOct 27, 2026
Has some form of AI usage

This game uses generative AI to assist with code completion and localization translation. The game's library cover art, promotional images are hand-drawn and then enhanced with AI.

Code, Marketing Assets, Localization
Demon Rising

Demon Rising

Rule as the Demon Lord in a dark fantasy roguelike auto-battler. Recruit AI-driven demons who talk back, build deadly class synergies, equip relics, and survive brutal heroes, bosses, and events.

Followers41
LaunchOct 27, 2026
Has some form of AI usage

Demon Rising uses generative AI for part of its content:Live-generated narrative — The game includes a local AI language model that runs fully offline on your PC; no internet connection is required and no data is sent anywhere. During play it generates dynamic dialogue for your demon officers, war-council debates, prisoner interrogations and boss encounters, keeping conversations varied across runs. All generated text is constrained by the game's prompts to in-game characters and situations and is bounded by built-in safeguards. If the AI model is unavailable, the game automatically falls back to hand-written dialogue, so the full game is playable either way.Pre-generated artwork — Some character portraits and illustrations were created with the help of AI image-generation tools, then selected and edited by the developer.All AI-assisted content is curated and reviewed by the developer.

Writing, Runtime AI, 2D Images
Mapping Creator

Mapping Creator

Draw maps, make nations fight and create historical or fantasy timelapses with Mapping Creator: a tool to unleash creativity!

Followers41
LaunchUnknown
Has some form of AI usage

Used AI to help me code and create the game and the logo.

Code, Marketing Assets
Pixel Metropolis

Pixel Metropolis

Guide Paris through 10,000 years of history in a cosy city builder where your people build their own homes. Lay roads, provide services, shape society, and watch a tiny prehistoric settlement grow into a bustling modern metropoli…

Followers41
LaunchUnknown
Has some form of AI usage

Codex, primarily using OpenAI’s GPT-5.6 Sol model, has been used to create most of the visual and sound assets ingame.

2D Images, Sound Effects, Music