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Next Fest
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Next Fest is awesome, but HUUUGE and gone too quickly! The Next Festival Explorer is here to do the hard work of finding you the best, possibly hidden, demos to play!

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1436 demos229–240 shown
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Survivor's Log: N17 Shelter

Survivor's Log: N17 Shelter

Survivor's Log: N17 Shelter An alien apocalypse has begun. Manage your shelter, ration scarce resources, and face sudden crises and unknown threats. Every choice can save you—or destroy you. Survive until rescue arrives, or uncov…

Followers40
LaunchUnknown
Has some form of AI usage

Images: Partially created with AI assistance, then manually redrawn and refined.Music: A combination of licensed asset packs and AI-assisted production.Text: Localized text translated with AI assistance and manually reviewed for accuracy.

2D Images, Music, Localization
Deep Frost

Deep Frost

Single-player social-deduction horror in a failing Antarctic station. Question the crew, compare conflicting accounts and decide who to accuse or defend before the vote. The person you defend may be the one deceiving you.

Followers40
LaunchOct 27, 2026
Has some form of AI usage

Four story images shown in the game were generated with Google Gemini and resized for the game by Aeon Games Canada. The character portraits and key art are by Krisztian Kiss, MOIRA's voice is by Nicola Proctor, the early-game music is by SMTXGameDemos, and the late-game and night music is made in-house by Aeon Games Canada without generative AI. Deep Frost does not use generative AI while you play.In-game text includes machine-assisted translations.

2D Images, Writing, Code
8 floor, only me ?

8 floor, only me ?

A horror game where you must identify anomalies in the environment. You’re trying to leave the building, but the 1st floor never comes.

Followers39
LaunchUnknown
Has some form of AI usage

Localization

Localization
Smawverse

Smawverse

Cut down the risen dead in this dark fantasy bullet-heaven roguelike. You are Smaw, a stray cat reforged in iron to take back a kingdom unmade by its own keeper. Kneel at nine prophet shrines and stack their blessings into screen…

Followers39
LaunchUnknown
Has some form of AI usage

Smawverse is hand-built by a solo developer. Some 3D models started as AI-generated base meshes and were then retopologized, rigged, and textured in Blender.AI image generation was used for a portion of the texture work, concept reference, all hand-reviewed and edited before shipping. No AI content is generated during gameplay. Every shipping asset is final, fixed, and manually approved.

3D Models, 2D Images
Just Dying

Just Dying

A 2D Roguelite survivor featuring streamer parodies. Rescue your followers to stay off the unemployment line, unlock unique characters, stack powerful runes, and become a wrecking ball of total chaos. Learn. Die. Repeat.

Followers39
LaunchUnknown
Has some form of AI usage

During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.

Unspecified
1daYs

1daYs

1daYs is a 2D narrative adventure game where everyday life and small mysteries intertwine.

Followers39
LaunchUnknown
Has some form of AI usage

Some music in this game was created using generative AI tools.In addition, some graphic assets were created with the assistance of generative AI tools, then personally reviewed and edited by the developer before being used in the game and on the store page.

Music, 2D Images, Marketing Assets
Pathogen

Pathogen

Deckbuilding roguelike. Build endless combos with cards and artifacts!

Followers39
LaunchUnknown
Has some form of AI usage

Some game assets were partially created using AI.

Unspecified
Five-Star Courier and the Fog That Reeks of Death

Five-Star Courier and the Fog That Reeks of Death

Experience the work of a courier in a city of living rumors and legends. Pay off your debt by carrying out strange requests from mystical customers. Uncover the reason behind the appearance of a mysterious fog that smells of deca…

Followers39
LaunchUnknown
Has some form of AI usage

In this game, AI was used to generate code and music. It served as an auxiliary tool for composing backgrounds.

Code, Music, Other
AFTER THE SILENCE

AFTER THE SILENCE

Alone at a remote observatory, you must manage equipment, investigate mysterious transmissions, and survive the unsettling events that follow every signal. Maintain satellites, process incoming data, explore the station, and unco…

Followers39
LaunchUnknown
Has some form of AI usage

Some visual assets and concept artwork used in the game were created or assisted by generative AI tools and further modified by the developer. All gameplay systems, story content, level design, and interactive features were created by the developer.

2D Images
Dumi's Adventure: Across Europe

Dumi's Adventure: Across Europe

A first-person road trip simulator where you drive, repair and maintain your car, explore open roads, take on small jobs and travel across a vast open world at your own pace.

Followers38
LaunchUnknown
Has some form of AI usage

Some visual and marketing assets for this game were created or assisted using AI tools during development.No AI-generated content is used in real-time during gameplay, and all core game systems, mechanics, and player experiences are fully handcrafted.

2D Images, Marketing Assets
Wealth of Nations: Economic Strategy

Wealth of Nations: Economic Strategy

Lead a nation through decades of political and economic challenges. Manage budgets, taxes, interest rates, crises, and public opinion in a deep grand-strategy simulation where every decision shapes your country's future.

Followers38
LaunchUnknown
Has some form of AI usage

Wealth of Nations: Economic Strategy uses AI-assisted visual production for some store, capsule, and in-game artwork, including promotional key art and selected interface illustrations. These assets are curated, edited, and integrated by the developer to match the game’s political-economic strategy style.During gameplay, the game can generate short newspaper-style articles, cabinet briefings, and political dilemmas based on the current simulation state, including economic indicators, policy choices, world conditions, and regional tensions. Gameplay text generation runs locally on the player’s machine. No gameplay data, prompts, or player data are sent to external AI providers.

2D Images, UI Elements, Marketing Assets, Writing, Runtime AI
Carnival Stand Simulator

Carnival Stand Simulator

Grill it. Load it. Hand it over. Carnival Stand Simulator drops you behind the counter of a midway hot dog stand where the line never really ends. Serve fast, sell out, and build the busiest pitch at the fair.

Followers38
LaunchUnknown
Has some form of AI usage

Used just in marketing materials. None used in-game.

Marketing Assets