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Next Fest
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Next Fest is awesome, but HUUUGE and gone too quickly! The Next Festival Explorer is here to do the hard work of finding you the best, possibly hidden, demos to play!

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Mars Clicker

Mars Clicker

An idle clicker & incremental game set on Mars. Break crystals, automate your drills, build your colony, and trigger prestige Cycle Resets for permanent Dark Matter upgrades. Ares Consolidated Extraction thanks you for your conti…

Followers19
LaunchUnknown
Has some form of AI usage

During development, AI-based language tools were used to assist with the localization of in-game text across the languages supported by the game. All AI-assisted translations were reviewed, edited, and validated by the developer before inclusion in the build. The game does not connect to any AI service at runtime; no content is generated live during gameplay.

Localization
ROOTKIT://死 (ROOTKIT PROTOCOL DEATH)

ROOTKIT://死 (ROOTKIT PROTOCOL DEATH)

Cyberpunk extraction runner with bhop movement. Speed determines whether enemies can hit you. Race your own ghost through gauntlet levels, slide under barriers, chain crouch-bhops on ramps, and extract before the system catches u…

Followers19
LaunchNov 6, 2026
Has some form of AI usage

AI code assistants were used in incremental development of the game code. No AI art or image assets have been utilized.

Code
Football Manager: Auto Chess

Football Manager: Auto Chess

A football management game mixed with collection career play. You manage a themed club, schedule training, recruitment and league fixtures, then drag coach cards to command near-realtime matches as you climb from lower leagues to…

Followers19
LaunchUnknown
Has some form of AI usage

Generative AI tools were used to create some static art assets, narrative text and promotional materials included within the game. All AI-generated content has been manually reviewed, edited and adjusted by our development team to ensure compliance.

2D Images, Marketing Assets, Writing
Not My Base!

Not My Base!

Build, defend, adapt… or just watch your base burn. Not My Base! is a Tower Defense game where you build up your defenses and fight through various levels. Strengthen your fortifications, choose your upgrades, and craft new strat…

Followers19
LaunchUnknown
Has some form of AI usage

Some visual assets in Not My Base! — including selected icons and splash screen artwork — were created or assisted using Generative Artificial Intelligence tools.All AI-generated content was reviewed, edited, and integrated by the developer to fit the game’s artistic style and gameplay needs.

UI Elements, Marketing Assets
MEHEN

MEHEN

MEHEN is a boss-rush game that follows the story of an investigator dispatched to Mehen, a fortress-city where eternal night has fallen. Guard, parry or dodge the stars’ attacks and counter to send the stars back into the night s…

Followers19
LaunchUnknown
Has some form of AI usage

We only used AI to localize English, Japanese, Simplifed Chinese, and Traditional Chinese.

Localization
Singularity Simulator: Click Is All You Need

Singularity Simulator: Click Is All You Need

A clicker/incremental game where you run an AI development company and aim for the technological singularity. Click to write code, hire researchers, build data centers, and turn the galaxy into computing resources.

Followers19
LaunchUnknown
Has some form of AI usage

We use generative AI for coding and translation.

Code, Localization
Legend of Gaia: Rebirth

Legend of Gaia: Rebirth

Legend of Gaia: Rebirth is a Metroidvania action game. Three forces collide across the continent of Eterna: the Divine Empire, the Gaia Faction, and the forces of Sin. Descend into Mount Olympus and recover the shattered fragment…

Followers19
LaunchUnknown
Has some form of AI usage

This game uses AI assistance in the following areas:- Localization: Some translations were assisted by AI tools.- Some promotional or UI images were partially generated or refined using AI tools.All gameplay content, art direction, and core assets are created by human developers.

UI Elements, Marketing Assets, Localization
EATY

EATY

Dot-Eating × Roguelite! Race through maze-like stages, devouring everything in sight to power up! Combine abilities and weapons to create your own build and conquer each stage.

Followers19
LaunchUnknown
Has some form of AI usage

AI was used for the localization of this store page.

Localization
Sabre Hunter: Keep On Moving

Sabre Hunter: Keep On Moving

Sabre Hunter: Keep On Moving is a bloody third-person action game with a deep sword-fighting system. Experience a gripping campaign using your vast arsenal. Explore levels and unlock new content.

Followers19
LaunchOct 27, 2026
Has some form of AI usage

For some textures — house windows, a backdrop with the city.For localization.

2D Images, Localization
Circuit Keep

Circuit Keep

Your towers don't stop anything. Enemies walk straight over them. The only thing that turns them aside is a wall, so you build the maze yourself. Then the intrusions start fighting back. PHASE slides through your walls. HOPPER va…

Followers19
LaunchNov 17, 2026
Has some form of AI usage

The soundtrack and sound effects were made using AI tools, then edited and mixed by hand to fit the game.

Music, Sound Effects, Code
Hunters Trial : One Breath

Hunters Trial : One Breath

Fixed-position, scope-only hunting. One position, one breath, one shot. Read the wild, hold your breath, and take the perfect shot across 40 trials in three biomes. Unlock 8 rifles, upgrade your hunter, and master every star.

Followers19
LaunchNov 2, 2026
Has some form of AI usage

Some of the artwork in Hunters Trial: One Breath was created with the assistance of generative AI tools. Specifically, AI was used to help produce certain background and environment images, and as a visual reference aid during the design of our menus and user interface.

2D Images, UI Elements
Stash Mayhem

Stash Mayhem

A fast-paced warehouse-sorting roguelite. Items keep arriving and customers keep ordering, so organize everything your way and deliver each order before their patience runs out. Know where everything is, or just embrace the mayhe…

Followers19
LaunchUnknown
Has some form of AI usage

The music was generated with AI tools and then edited and mixed by us. English and Spanish were written by hand. The text for all other languages was translated with AI tools.Nothing else in the game is AI-generated. All the art is hand-drawn by a human artist. The sound effects are licensed recordings. Nothing is generated by AI while you play.

Music, Localization