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Next Fest
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Next Fest is awesome, but HUUUGE and gone too quickly! The Next Festival Explorer is here to do the hard work of finding you the best, possibly hidden, demos to play!

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1435 demos49–60 shown
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STATO

STATO

Shape a nation in a procedural grand strategy sandbox where geography, industry, diplomacy, and war drive emergent history. Build your state, secure resources, manage instability, and survive a world of rival powers.

Followers269
LaunchUnknown
Has some form of AI usage

Generative AI was used to assist with the creation of some terrain textures, localization, and a limited number of icons.

2D Images, UI Elements, Music
Marque & Reprisal

Marque & Reprisal

Explore. Trade. Fish. Whale. Colonize. Fight. Pillage. Survive. You are a sea captain in the year 1522, and the whole world is yours to discover in this roguelike sandbox historical sailing simulator.

Followers264
LaunchNov 18, 2026
Has some form of AI usage

Most of the art assets in this game are human-made, but there are some AI-generated portraits of African, Indian, and East Asian characters, since the (human-made) portrait packs used did not contain all ethnic groups represented in the game.All dialogue in the game is human-directed and edited, but some was AI-generated in order to flesh out the world with unique dialogue for every region and situation.

2D Images, Writing
Oomi’s Nook

Oomi’s Nook

Oomi’s Nook is a relaxing and heartwarming sticker decor game. Decorate a cozy little room with hand-drawn style stickers according to the drawing or unleash your creativity! Follow the lighthearted everyday life of the adorable …

Followers257
LaunchUnknown
Has some form of AI usage

This game uses AI only for partial text localization, such as translating sticker names.All stickers and scene artwork are entirely hand-drawn and no AI is used in any visual assets.

Localization
Steel Wolverines: Modern Armored Combat

Steel Wolverines: Modern Armored Combat

A turn-based tactical wargame inspired by the classics of the 1990s. Build your own battlegroup and fight on a modern battlefield where detecting the enemy, choosing the right weapon, and landing the first accurate shot decide th…

Followers243
LaunchUnknown
Has some form of AI usage

Generative AI was used during development to create selected 2D artwork, including crew portraits, environmental elements, user interface icons, and key art. Generated assets were selected, edited, and adapted to match the game’s visual style and technical requirements. The game does not generate any AI content at runtime and does not send player data to generative AI services.

2D Images, UI Elements, Marketing Assets
Tank Havoc

Tank Havoc

Tank Havoc is a top-down team-based multiplayer shooter. Play as unique tank operators, each with their own playstyle and character. Learn their strengths and weaknesses, then strike at the right moment to dominate PvP battles.

Followers221
LaunchUnknown
Has some form of AI usage

This project is being developed by a small two-person team.The use of AI tools in this project is strictly limited to the following assets:- flag textures- selected marketing assets and voice linesWe plan to replace these elements with fully original, custom-created assets and professionally recorded voice acting as soon as funding allows.All AI-assisted content is reviewed, edited, and integrated by the development team to ensure consistency and quality.

2D Images, Marketing Assets, Voiceover
The Red Weight

The Red Weight

A story-rich mystery on Mars. You play a geologist in a habitat on a world silent for four billion years, investigating an ancient secret that has stayed ten thousand years patient. How much weight will you carry for another?

Followers221
LaunchUnknown
Has some form of AI usage

This game makes use of generative AI as part of the creative pipeline across art, text, sound, and voice. None of it is dumped in raw — every asset is curated, edited, and reworked by hand, and every line of dialogue is agonized over until it earns its place. AI is a tool here, not the author; the taste, the pacing, and the final call on what stays are all made by people. The codebase, in the interest of full honesty, is held together with AI-assisted spaghetti and sheer willpower — but it works, and every line is reviewed before shipping.

2D Images, Code, Voiceover, Writing
Nemorsys

Nemorsys

Join Kaelara on her quest for revenge against a tyrannical king. Become the Nemorsys, an ancient spirit of darkness, in this action stealth game where shadow and light shape every ability, and effect. Use powerful shadow powers, …

Followers214
LaunchUnknown
Has some form of AI usage

As a two‑person indie studio, we use AI tools to assist with specific parts of development including voice work, certain video cut‑scenes, and in‑game portraits.All core game content : characters, world design, and animation , is handcrafted by us and our collaborating artists.With very limited resources, AI allows us to stay efficient and make the most of the countless hours we dedicate to this project.

2D Images, Voiceover, Video
Ice Cream Shop Simulator

Ice Cream Shop Simulator

Open a seaside ice cream parlor... and discover ice cream is the least of your worries! Customize every detail; serve ice cream, milkshakes, slushies to unpredictable customers. Play solo or co-op (up to 6 players). Talking NPCs,…

Followers208
LaunchUnknown
Has some form of AI usage

Some promotional images and visual assets on the Steam store page were generated or enhanced using AI tools.

Marketing Assets
Ashigaru Tactics

Ashigaru Tactics

Ashigaru Tactics is a turn-based hex tactical combat sandbox game, set in Sengoku-era Japan. Assemble a squad of mercenaries and fight, survive, and kill in a land ravaged by clan wars, bandit incursions, and whispers of Yokai em…

Followers204
LaunchUnknown
Has some form of AI usage

Some generated sprites and icons.Some generated background art pieces.

2D Images, UI Elements
Imperium

Imperium

Imperium is a single-player 4X space strategy game. Colonize alien worlds, design your own spaceships, research exotic technologies, and outmaneuver rival empires through diplomacy or open war. Build a galactic empire and rule it…

Followers203
LaunchUnknown
Has some form of AI usage

Imperium is a solo-developed game that makes extensive use of generative AIto create its content:• Visual art and graphical assets — planet surfaces, buildings, species andship artwork, interface art, and store/marketing imagery — were generatedusing Midjourney and ChatGPT, then extensively edited, composited, andrefined by hand in Photoshop (including Photoshop's AI tools) to fit thegame's art direction.• Music was generated using Suno.• Sound effects were generated using ElevenLabs.Every asset is reviewed, edited, and approved by the developer before itships, and the game's design, systems, and balance are the developer's own.Imperium's in-game opponents use traditional algorithmic AI, not generative AI.

2D Images, UI Elements, Marketing Assets, Music, Sound Effects
Heritage Flipper

Heritage Flipper

Flip ancient ruins into luxury estates in this cozy house renovation simulator. Enjoy satisfying pressure-washing, master interior design by blending historic stone with modern design, and uncover hidden artifacts. A relaxing cle…

Followers198
LaunchUnknown
Has some form of AI usage

In-Game Assets: We use AI tools to assist our small team in creating some 2D assets like UI icons and decorative textures.Marketing: Store images and descriptions were generated with AI assistance to help present our game concept.

2D Images, UI Elements, Marketing Assets, Writing
Warpack

Warpack

Build a fantasy war-band, pack each unit's backpack, and feed your champions to make them monsters. An async-PvP auto-battler: every opponent is a real player's saved army. Five factions, shaped items, commander skills. Forge a n…

Followers191
LaunchNov 10, 2026
Has some form of AI usage

Some visual assets (character sprites, portraits, arena backdrops, marketing art) and the music were created with generative AI tools (PixelLab, Midjourney), then curated and edited by me. The game's design, systems and balance are my own. No AI content is generated at runtime.

2D Images, Music, Marketing Assets