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Next Fest
Explorer

Next Fest is awesome, but HUUUGE and gone too quickly! The Next Festival Explorer is here to do the hard work of finding you the best, possibly hidden, demos to play!

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Behind Room 102

Behind Room 102

In a dark nation of crime and corruption, you're more than just a hotel worker. Inspect the people in front of you, catch their lies, and make decisions. Your boss expects the best. To survive in this ruthless world, doing what y…

Followers15
LaunchUnknown
Has some form of AI usage

Early development included the use of AI-assisted tools for visual exploration and ideation. The final game reflects a curated and manually refined art direction.

Ideation
Rolling Splat!

Rolling Splat!

A cute, chaotic, and physics-based adventure game! Join forces with your friends to embark on a heartwarming yet thrilling journey through a massive, bizarre world. Starting from the very bottom of the universe, you are determine…

Followers15
LaunchUnknown
Has some form of AI usage

Steam store Image

Marketing Assets
Ore Legacy

Ore Legacy

A retro CRT-style idle mining game set in deep space. Expand your station, automate extraction fleets, harvest stars, and pay down an impossible debt.

Followers15
LaunchUnknown
Has some form of AI usage

Generative AI was used to enhance the game's steam page artwork.

Marketing Assets
Comfort Food: A Taste of Courage

Comfort Food: A Taste of Courage

Comfort Food: A Taste of Courage is a fast-paced, action-packed cooking game. Roast, fry, and sizzle a variety of dishes to complete orders and earn money before rent is due! Embark on this culinary quest of courage as Teal rehea…

Followers15
LaunchUnknown
Has some form of AI usage

OST is AI-Generated

Music
Pluck Em!

Pluck Em!

Fight off annoying feathered pests in this addictive arcade shooter inspired by the classics of the 8- and 16-bit era. Explore strange biomes, discover bizarre bird species, earn medals, upgrade your gear and uncover secrets that…

Followers15
LaunchUnknown
Has some form of AI usage

Assets and most of the coding was done through AI tools

Code, Unspecified
DUAT

DUAT

DUAT is a first-person survival horror game blending exploration, puzzles and psychological horror inside ancient Egyptian pyramids. Explore forgotten tombs, solve deadly mechanisms, uncover ancient secrets, evade relentless horr…

Followers15
LaunchUnknown
Has some form of AI usage

Generative AI was used to assist in creating certain environmental textures, decorative artwork, and promotional materials. All gameplay systems, programming, level design, puzzles, story, and core game content were created by the developer and manually integrated into the game

2D Images, Marketing Assets
TRAINCORE

TRAINCORE

Command a fusion-powered war train through a cyberpunk world. Build specialized wagons, consume resources, salvage enemy wreckage, upgrade your convoy, and survive until the next station.

Followers15
LaunchUnknown
Has some form of AI usage

AI is used to enhance images and icons by applying filters and visual refinements to assets we originally created ourselves.

2D Images, UI Elements
Breakfast Shop Legend

Breakfast Shop Legend

Run a Taiwanese breakfast shop in this fast-paced time-management sim! Fry egg crepes, deep-fry nuggets, and mix drinks by hand. Every round ends in a frantic Rush Hour. Serve 31 customer types, catch dine-and-dashers, survive he…

Followers15
LaunchUnknown
Has some form of AI usage

During development, this game used generative AI tools to assist in creating fixed assets. These outputs were produced during development, reviewed and selected by humans, and then packaged into the game. The game does not call any AI while it is running:▎ - Code: Anthropic's Claude was used to assist in writing and refactoring the Flutter/Dart game code. All code was reviewed and tested by the developer before being included; no unreviewed AI output is executed automatically.▎ - Art / Images: Leonardo AI was used to generate pixel-art assets, which were human-selected and edited before use.▎ - Sound & Voice: ElevenLabs was used to generate sound effects and voice, which were human-selected before use.

2D Images, Code, Sound Effects, Voiceover
The Tally

The Tally

A PS2-style life sim about being a small, busy person in a mid-sized city. Get a job, buy a home, pet a dog, make some choices. Every one of them is being counted. You will die in about 90 minutes. Then you get the receipt, and t…

Followers15
LaunchUnknown
Has some form of AI usage

The Tally was made by a solo developer working closely with an AI assistant. The game's code and written content were created with the help of AI under the developer's direction and review. All 3D models and music are the work of human artists, credited in-game. Textures are produced by procedural scripts, not image-generation models. Nothing is generated by AI while you play.

Code, Writing
Froggous Grove

Froggous Grove

Raise little cube-shaped frogs in a voxel marsh you bring back to life. Collect flies, hatch eggs to discover 82 species, clear away the trash and redecorate every corner however you like. A gentle life sim with no pressure.

Followers15
LaunchUnknown
Has some form of AI usage

The game's music was generated using an AI tool (Suno), then selected and mixed by me.

Music
Quantum Covenant

Quantum Covenant

Overwhelm your enemies with lasers, beams, rockets, and artillery in this high-octane co-op roguelike. Discover powerful weapons, abilities, upgrades, and synergies as you transform your Ark into a ridiculously devastating machin…

Followers15
LaunchUnknown
Has some form of AI usage

AI is used for placeholder and interim assets only. Nothing is generated while you play.

Unspecified
Chess Town

Chess Town

A cozy chess career simulation where every move matters. Shape your strategy with decision cards, rise through local tournaments, and work city jobs to build the life that supports your path to becoming a champion.

Followers15
LaunchUnknown
Has some form of AI usage

Generative AI was used to assist in creating selected promotional capsule and library artwork for this Steam store page. These assets were reviewed and selected by the developer. No generative AI features are used during gameplay, and no content is generated at runtime.

Marketing Assets