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Next Fest
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Next Fest is awesome, but HUUUGE and gone too quickly! The Next Festival Explorer is here to do the hard work of finding you the best, possibly hidden, demos to play!

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Stewart The Fox: Swing it!

Stewart The Fox: Swing it!

A fast-paced speedrun platformer where you play as Stewart The Fox, improve your runs, and compete on worldwide leaderboards. Master the movement across 15+ maps, race against your ghost, and beat your personal best. Can you beco…

Followers13
LaunchUnknown
Has some form of AI usage

As a solo developer, I use AI selectively to support my workflow, not to replace creativity. For example, AI may be used to assist in generating or processing certain audio elements, which are then manually edited and curated before being included in the game. No 3D assets are AI-generated. AI is used purely as a tool to enhance development, and I aim to be transparent about its use.

Sound Effects
Reclaim: Earth Protocol

Reclaim: Earth Protocol

A squad-based auto-battler where your strategy drives a living battlefield. Deploy units, trigger devastating combos, and reclaim Earth from an alien invasion.

Followers13
LaunchUnknown
Has some form of AI usage

Some content in this game was created with the assistance of generative AI tools. This includes parts of the intro cinematic, background music, and a small number of visual assets. All AI-assisted content has been reviewed, edited, and integrated by the developer to ensure quality and consistency with the overall game experience.

2D Images, Music, Video
GummyGom Delivery

GummyGom Delivery

Carry cargo together on a shared board with your jelly bear teammates! Each movement affects the board’s balance, and a single mistake can bring everything crashing down.

Followers13
LaunchUnknown
Has some form of AI usage

AI was used for multilingual localization work and during the prototyping and implementation of in-game systems. All AI-generated outputs were directly reviewed and modified by the developer before final integration.

Localization, Code, Ideation
Hook and Gun

Hook and Gun

A fast-paced 2D top-down action roguelike set in a rising industrial elevator. Use your grappling hook to snatch, corrupt, and turn enemy weapons against them. Battle through relentless waves of security robots, harvest scrap to …

Followers13
LaunchUnknown
Has some form of AI usage

The background music for the game was created using generative AI tools. However, all other game assets, including pixel art, sound effects, programming code, and narrative content, were created manually by the developer without the use of generative AI.

Music
我的窗台花园(My Windowsill Garden)

我的窗台花园(My Windowsill Garden)

Tend flowers by your window, swap the view outside, and press blooms into art—with a cat that's just for you, ready to chat while you work. When you need a rest, pin it to your desktop and leave a window gently opening.

Followers13
LaunchFeb 3, 2027
Has some form of AI usage

This game uses generative AI to create visual art assets (plants, scenery, animals, UI, etc.) during development. In-game, the cat companion's chat dialogue is generated in real time by a local AI model that runs entirely offline on the player's device; no player input is sent to any external service.

2D Images, UI Elements, Runtime AI, Writing
Binary Proof

Binary Proof

Test Specialist Aaron Blonde finds himself in the midst of uncanny and strange events during a routine workday. In this facility where the boundaries of logic are pushed, he must use every detail of his environment to his advanta…

Followers13
LaunchNov 4, 2026
Has some form of AI usage

During the development of this game, generative AI tools were used as a supportive resource for technical and creative tasks. Specifically, AI was utilized to assist in structuring complex C# scripts and providing visual reference images for world-building and character design. This allowed me as a solo developer to streamline my technical workflow and focus more on the core gameplay, environmental puzzles, and the unique atmospheric feel of the project. Every piece of AI-assisted logic or visual concept has been manually reviewed, adapted, and implemented by me to ensure it fits perfectly within the game's overall design.

2D Images, Code, Ideation
Animal Clicking

Animal Clicking

Animal Clicking is a cute, cozy island builder that blends farming, automation, and resource management with the addictive gameplay loop of clicker games into a completely new sandbox experience.

Followers13
LaunchUnknown
Has some form of AI usage

Some graphical assets, musical assets, localization, and portions of code were partially created with the assistance of generative AI programs and large language models (LLMs).

2D Images, Music, Code, Localization
Roll to Riches

Roll to Riches

Gather, Build and Advance your settlement with every roll in the incremental city builder Roll to Riches. Mine iron, gather wood and cut stone to make your settlement prosper. Trade with merchants every minute and transform your …

Followers13
LaunchNov 2, 2026
Has some form of AI usage

Some ingame icons were made with generative AI.Code, Research, Translations have all been assisted with AI tooling.

UI Elements, Marketing Assets, Code, Localization
Ruin Blade

Ruin Blade

“Relicblade” is a top‑down melee‑focused action game. As a mercenary, you descend into ancient ruins long forgotten by the world. Face waves of relentless creatures and carve your path by steel, instinct, and the will to survive.

Followers13
LaunchUnknown
Has some form of AI usage

This game includes some content created with the assistance of generative AI tools, including limited portions of code and certain visual assets.All AI‑assisted content has been strictly reviewed, edited, and integrated by the developer to ensure quality, consistency and used only as supportive resources.

2D Images, Code
Cats & Rhythmical Restaurant

Cats & Rhythmical Restaurant

A cozy cat restaurant that lives on your desktop and comes alive to whatever you're listening to. While sound plays, your cats head out for fish, cook, and serve hungry guests; when it's quiet, they curl up and nap. Recruit cats,…

Followers13
LaunchUnknown
Has some form of AI usage

AI was used to assist with the localization (translation) of this game.

Localization
Prison Chain: The Unredeemed Thought

Prison Chain: The Unredeemed Thought

A text-driven psychological horror visual novel. You wake up in a strange living room. Two silent men stand beside you. On the wall, blood writes: “Confess your sins, and you shall be redeemed.” Every choice changes the ending. O…

Followers13
LaunchUnknown
Has some form of AI usage

This game contains the following AI-generated or AI-assisted content:1. Two startup splash screen images were generated using AI (Doubao) and then manually modified.2. Store page descriptions in non-Chinese languages (English, Japanese, French, Russian, Spanish, Traditional Chinese) were translated with the assistance of AI, followed by manual review.3. In-game texts in non-Chinese languages (English, Japanese, French, Russian, Spanish, Traditional Chinese) were also translated with AI assistance and manually proofread.To the best of my knowledge, all other content — including core artwork (real-photo based), music (legally licensed from itch.io), original Chinese script, and source code — is either human-created or legally authorized.

2D Images, Localization
Aetherantis Realm of Fates

Aetherantis Realm of Fates

Aetherlantis is a turn-based strategy board game blending resource gathering, territory expansion and fate cards. Explore the floating continent via dice rolls, construct settlements and cities, and turn matches around with fate …

Followers13
LaunchNov 4, 2026
Has some form of AI usage

Portions of in-game art assets were initially generated with generative AI, followed by extensive manual hand-drawn revision, restructuring and detailed painting by the developer. Game text and localization drafts were AI-assisted then fully proofread and revised manually. All background music and sound effects are licensed free commercial assets downloaded from authorized resource websites; no generative AI was used for audio production. Source code was written with coding assistant tools.

2D Images, Code, Localization