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Next Fest
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Next Fest is awesome, but HUUUGE and gone too quickly! The Next Festival Explorer is here to do the hard work of finding you the best, possibly hidden, demos to play!

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Royale Smith

Royale Smith

Open your shop as a novice blacksmith and raise your reputation all the way to royalty. Assassins, archers, knights, and peasants will visit your shop as customers, demanding common, rare, or legendary swords, axes, daggers, bows…

Followers10
LaunchUnknown
Has some form of AI usage

This game was developed by a solo developer, with artificial intelligence utilized for assistance in various areas.AI tools were used to assist with the development of the game's code and music.

Code, Music
Gomoklear

Gomoklear

Gomoklear is a Gomoku strategy roguelike: connect five to clear. Form a five, pieces leave; spawn, remove, move, transform. Collect pieces and Manuscripts, build your Library at Serendipity and the Stall. Two plays a Round, one f…

Followers10
LaunchDec 2, 2026
Has some form of AI usage

This game used generative AI as an assistive tool for translation and localization, and for producing some sound effects and music. All final text and audio were reviewed, edited, and approved by humans before inclusion.

Music, Sound Effects, Localization
重构人生 Project Refactor

重构人生 Project Refactor

Every choice comes with loss. This is no power fantasy, but a ten-year reckoning with ambition, class, pride, and reality. Plan each week, face relentless comparison and locked paths, and find out what remains when you finally st…

Followers10
LaunchUnknown
Has some form of AI usage

Background Image is using AIGC and modified with human

2D Images
GloomDelve

GloomDelve

Bring a friend to the couch: a 100-floor roguelite dungeon crawler with true local split-screen co-op (online too). Draft game-breaking power cards, die, descend again. A Mad Wizard mocks your deaths, and every wall, monster and …

Followers10
LaunchUnknown
Has some form of AI usage

No AI-generated art, audio or level content ships in Gloom Delve.Every wall, creature, weapon and interface icon is geometry calculated at runtime by the game's own code. All music and sound effects are synthesized at runtime. Every floor is built by a deterministic seeded generator. No generative model produces art, audio or level data, either during development or while the game is running.On development tooling, two disclosures. AI coding assistants were used while writing the game's code, in the editor, as a programming tool. And the game's translations into languages other than English were produced with AI assistance. Neither generates anything while the game is running.

UI Elements, Code, Localization, Level/World Design
Crooked Derby

Crooked Derby

Secretly bet on one of six horses, publicly claim who you support, then manipulate the race with face-up cards while your opponents decide whether to call your bluff. A turn-based board game for 2–6 players, playable solo or onli…

Followers10
LaunchUnknown
Has some form of AI usage

Crooked Derby includes some pre-generated visual assets created with generative AI. All AI-assisted content was iterated on, reviewed, and approved by the developer before being included in the game.

2D Images
Spirefall

Spirefall

A roguelite deckbuilder set in the taverns of Spirefall. Survive the Gauntlet, sharpen your deck, and take the greatest tables in the realm one card at a time. Six factions, 200+ cards, and a tavern keeper who does not lose polit…

Followers10
LaunchUnknown
Has some form of AI usage

Portions of this game's art and audio were created using generative AI tools during development: card and character artwork, backgrounds and icons (including store page artwork), music, sound effects, and voice audio were AI-generated under human direction, then curated and edited by the developers. Game design, rules, code, card text and names, and all narrative writing are human-authored. Nothing is generated by AI while you play.

2D Images, UI Elements, Marketing Assets, Music, Sound Effects, Voiceover
Royal Farm

Royal Farm

The king has announced the next market day—will your stall be ready? Grow crops, care for animals, cook and craft the right goods, then bargain with customers as you expand your farm and automate selected parts of production.

Followers10
LaunchUnknown
Has some form of AI usage

Some of the game’s visuals and sound effects have been created using artificial intelligence.

2D Images, Sound Effects
SIGABRT

SIGABRT

You write the while(1) loop that fights for you. Assemble code-edits into an auto-battling program, descend a crashing OS from /tmp to the kernel, and debug your build every run. No two compiles are the same. Debug your code. Try…

Followers10
LaunchUnknown
Has some form of AI usage

The in-game music and soundtrack are created using Suno (generative AI). All visual art is produced procedurally through code. Development used an AI coding assistant (Claude), which is a development-efficiency tool; it does not generate any content live at runtime. No generative AI runs during gameplay.

2D Images, Music, Code
Facrobry

Facrobry

Facrobry is a strategy-simulator in which you will manage an automated robot production station. Research upgrades, assemble robots, and send them into battle!

Followers10
LaunchOct 30, 2026
Has some form of AI usage

AI was used to create the game's musical accompaniment.

Music
Mine the Deep

Mine the Deep

Battle relentless drone swarms, mine valuable resources, and upgrade your ship into a devastating weapon platform.

Followers10
LaunchUnknown
Has some form of AI usage

Generative AI was used during development to assist with portions of the game's artwork, Steam store assets, sound effects, and voice narration. All AI-assisted content has been reviewed, edited, and/or refined by the developer. No generative AI is used during gameplay.

2D Images, Marketing Assets, Sound Effects, Voiceover
Kaperfahrt

Kaperfahrt

Sail an open Caribbean where every choice matters. Plunder ships in fierce naval battles, trade between rival houses, and build yourself from a humble sloop into a feared legend. Kaperfahrt is your pirate sandbox on a grand scale.

Followers10
LaunchDec 1, 2026
Has some form of AI usage

Kaperfahrt uses AI generated assets in two places. Both are placeholders and are being replaced with commissioned work.The portrait illustrations on the wanted posters of the 23 Blacklist pirates were made with an AI image generator. They were bought as finished assets.The soundtrack, the ambient audio and the spoken lines of the Blacklist pirates were made with Suno under a paid commercial licence.

2D Images, Music, Sound Effects, Voiceover
Day 31

Day 31

You were bitten hours ago. The clock in your blood is already running — and it isn't a virus. Fight through the waves of the dead, trade your nerve to a demon who was here before the city, and hold onto yourself for one more wave…

Followers10
LaunchOct 30, 2026
Has some form of AI usage

Some 2D promotional and menu artwork was created with the assistance of generative AI tools and then manually edited. Portions of the game's code were written with AI assistance under human direction and review. All AI-assisted content was reviewed by the developer, and the game does not generate AI content at runtime.

2D Images, UI Elements, Code