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Next Fest
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Next Fest is awesome, but HUUUGE and gone too quickly! The Next Festival Explorer is here to do the hard work of finding you the best, possibly hidden, demos to play!

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1437 demos937–948 shown
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Chrome Circuit

Chrome Circuit

A twin-stick roguelite in a 2086 cyber-dystopia. Chain kill-streaks for massive rewards, sign cursed loot contracts with brutal downsides, and stack upgrades into a new monster build every run.

Followers7
LaunchUnknown
Has some form of AI usage

Chrome Circuit is developed by a solo developer who uses generative AI as part of the production pipeline. Character and environment sprite art was created using AI image generation, then processed, edited, and integrated by hand. Portions of the game's code were written with AI assistance under the developer's direction, with all systems designed, reviewed, and tested by the developer. All AI-generated content is created during development ("pre-generated") — the game does not generate any content while you play, and no AI runs on your machine. Game design, writing, and all creative decisions are the work of the developer.

2D Images, Code, Ideation
Odd Stories: Backyard Mountain

Odd Stories: Backyard Mountain

Dig into a mysterious mountain in your backyard. Mine valuable resources, sell your discoveries, upgrade your digging equipment, and venture deeper to uncover what lies beneath.

Followers7
LaunchUnknown
Has some form of AI usage

Generative artificial intelligence was used during the process of creating the game's graphical elements. It was used to generate concepts and 2D graphics, which were then further manually edited and adapted to the needs of the project. The modified graphics were used as backgrounds in the game's main menu.

2D Images, UI Elements
Holiday Alliance

Holiday Alliance

Stop Santa's hordes from taking over the Holiday Lands in this festive, fun Tower Defense game. Drop roman candles, sparklers, snowblowers and deploy heroes to hold the line across a storybook campaign.

Followers7
LaunchNov 2, 2026
Has some form of AI usage

Holiday Alliance uses generative AI to help produce character art, map backgrounds, and music/SFX. All game design, level design, balance, dialogue, and final art/audio selection were done by the developer, with every AI-generated asset reviewed and revised before inclusion.

2D Images, Music, Sound Effects
Lanelord

Lanelord

Lanelord is a fast-paced asymmetric multiplayer game where one player controls a rolling, shifting road and the other drives a car on top of it. Race through a procedurally generated world, survive chaotic terrain, and use items …

Followers7
LaunchUnknown
Has some form of AI usage

This game was created in collaboration with my friend Claude Code.Listen.. I know AI is hated by the community, but I am a single developer with limited time and i wanted to make my progress during that time more efficient.The direction comes from my side and the passion for this project is still real.

Code
Xydorth

Xydorth

In search of your wife, you must descend into the darkness of a vast cave system. But with every step deeper, your descent becomes a journey into your own personal hell. Xydorth is a dark first-person shooter with survival horror…

Followers7
LaunchNov 2, 2026
Has some form of AI usage

The pictures in the journal are created by AI.

2D Images
KleptoMagia

KleptoMagia

KleptoMagia is a unique real-time deckbuilder with no turns. Prepare your deck, react to enemy attacks, and play every card at the perfect moment.

Followers7
LaunchUnknown
Has some form of AI usage

Generative AI tools were used during the production of the game’s original soundtrack. The compositions and melodies were written by the developer, who also performed and recorded the vocals. Suno Studio was used specifically to enhance individual audio stems from these original recordings, rather than to generate the underlying musical compositions or melodies.The resulting audio was reviewed and edited by the developer before being included in the soundtrack.

Music
Star Claw

Star Claw

A claw-machine roguelite where you fling a cat's stretchy paw to grab treasure. Bounce off bumpers and reach each room's cash target before time runs out. Combine powerful upgrades, battle bosses, and unlock new cats and decorati…

Followers7
LaunchUnknown
Has some form of AI usage

Generative AI was used to assist in creating selected pre-rendered visual assets for marketing. Star Claw does not generate content using AI while the game is running.

2D Images, Animation
Second Stage

Second Stage

You're the newest engineer at a rocket company on a tropical island. Build the rocket, run the sim, make the GO call — then go home to cook, garden, fish, and stargaze. A cozy life-sim about doing the best job on Earth, and livin…

Followers7
LaunchUnknown
Has some form of AI usage

All AI involvement is pre-generated and human-reviewed: nothing is generated while you play, the game runs no AI models, and it never sends your data anywhere.Specifically, AI was used to draft some static artwork objects, the first-pass translations for non-English languages, and synthesizing the games soundtrack (I'm not a musician and can't afford one). Every sprite, track and translation in the game was directed, reviewed, edited, and approved by an actual person before it went in.

2D Images, Music, Localization
Witch's Last Curse

Witch's Last Curse

A fantasy RPG about saving a medieval town from a spreading curse as the Witch's Apprentice. Spend your limited daily actions investigating secrets, earning the trust of townsfolk, discovering the ingredients your ritual actually…

Followers7
LaunchUnknown
Has some form of AI usage

Ai was used to support humans in developing the code, artwork, various events, music and dialogue in the game. Text that players see was reviewed by humans and and was approved, improved, or rewritten by humans. There is no run-time AI usage, everything was created before the game runs, only standard computer actions are done at runtime. ex. selections and randomization of existing content.

2D Images, Code, Writing, Ideation
ESCAPE: FALSE COLORS

ESCAPE: FALSE COLORS

A multiplayer party game blending painting, deception, horror chases, and parkour. A fun, chaotic take on MM2-style gameplay with body painting and camouflage. Paint your disguise, blend in, deceive others, escape with parkour, a…

Followers7
LaunchUnknown
Has some form of AI usage

Leveraged AIGC tools to assist with the creation of the Steam store page, marketing assets, promotional videos, in-game UI/GUI elements, visual assets, and parts of the frontend implementation.

UI Elements, Marketing Assets, Video, Code, 2D Images
Dynamic Breach

Dynamic Breach

Top-down tactical shooter, military and gothic, necro-technological horror. Requiem: a solo campaign of 33 operations across 6 acts, on hand-made maps. An AI squad to command, 7 classes, 41 weapons. Onslaught: horde mode, a boss …

Followers7
LaunchUnknown
Has some form of AI usage

Some of the game's visual assets (character/enemy sprites and cinematic illustrations) were created with the help of generative AI image tools. Part of the localization (French translation) was produced with AI assistance. All AI-generated content was reviewed and approved by the developer. No content is generated by AI live during gameplay.

2D Images, Localization
Buckaroo

Buckaroo

A creature-breeding sim where you catch wild critters in an open world and breed them into absurd creations, with over 60 million combinations. Then take your critter down to the rodeo or the racetrack and climb the ranked circui…

Followers7
LaunchUnknown
Has some form of AI usage

As a solo dev, I use generative AI to help with some coding, visual and audio assets. Every AI asset was selected, refined, and directed by me. No AI content is generated when playing the game.

Code, 2D Images, Sound Effects