You guide a character through a dangerous journey where health declines faster as time passes. Gather food and use other tools to stay alive as long as possible; death begins another generation rather than ending your progress. Choose jobs, constructions, and explorations, then arrange them in a step-by-step action queue that runs automatically. The game pauses when the queue is empty, and you can change priorities or take actions outside the queue. Actions develop skills that make related tasks quicker. Generation levels help during the current life, while slower-growing instinct levels persist after death. Story chapters and exploration reveal new tools and routes as you progress.
Queue jobs and explorations to survive a life of shrinking time, then carry learned instincts into the next generation.
Survive the ever increasing pressure of time for as long as you can! A minimalistic incremental game about time management that takes inspiration from roguelite games, with a focus on meta-progression. Every generation has a better chance at survival, because previous lives influence its instincts
You guide a character through a dangerous journey where health declines faster as time passes. Gather food and use other tools to stay alive as long as possible; death begins another generation rather than ending your progress.
Choose jobs, constructions, and explorations, then arrange them in a step-by-step action queue that runs automatically. The game pauses when the queue is empty, and you can change priorities or take actions outside the queue.
Actions develop skills that make related tasks quicker. Generation levels help during the current life, while slower-growing instinct levels persist after death. Story chapters and exploration reveal new tools and routes as you progress.
Players who enjoy Increlution often describe its life-to-life progression as compelling: familiar tasks become faster, numbers grow, and each run can push farther. Reviews also praise its story and discoveries, its clean interface, and its suitability for background play. Others find the cycle repetitive or slow, and several express disappointment about delayed updates or unfinished story content.
Full Game Details
From the Devs
Survive the ever increasing pressure of time for as long as you can!
Increlution is a minimalistic incremental game about time management that takes inspiration from roguelite games. It's up to you to survive as long as you can with the tools that you unlock throughout life, such as food or constructions. As time goes on, your health will decline increasingly faster until you'll eventually die. However, death merely marks a new beginning. With every generation, your chances at survival will increase, because progress in previous lives increases your instincts.
Managing time
Throughout life, you'll have access to various jobs, constructions and explorations. Using the step-by-step queue system, you can plan exactly what you want to happen and the game will automatically follow your orders. When your queue is empty, the game pauses automatically, so you don't lose any of your precious time! This is a game about planning and strategizing, not a game about micro-management or clicking. However, if you prefer to play more real-time, you can prioritize anything over your queue at any time.
Skills
Every action uses one of many skills, such as Farming of Woodcutting. Every skill has two leveling types, Generation levels and Instinct levels. Generation levels increase more rapidly and provide a bigger benefit throughout life. Instinct levels increase at a slower pace, but persist through death, creating a permanent improvement for every following life. The combined effect of these levels directly affects how quickly you can perform actions that use these skills, allowing you to spend more of your time on other actions to increase your chances to survive!
Story based progression
You progress through the game with a story. Exploring the world allows you to discover new tools to improve your chances at survival. Unlike most incremental games, having a story also means the game includes no procedural content, and you're actually able to complete the game. That story features approximately 220 hours of unpaused content in the 11 chapters that are currently available in Early Access. During Early Access, that story will be expanded significantly, until the game contains between 20 and 25 chapters. When the story is finished entirely, the currently available new game plus feature will be further expanded to offer an option to continue playing after completing the game.
Meta progression
Every generation will have better chances at survival than the last. The longer you survive, the more those chances will increase! This cycle of life and death plays a fundamental part in the overall progression through the game. Death is inevitable, but never pointless!
Understandable numbers, yet mathematically fluent
All progression within the game is carefully balanced to provide a consistent feeling of improvement, while numbers are tuned to remain understandable. Most bonuses compound, which keeps your progression consistent and meaningful, without requiring overly complicated mechanics. So you can focus on what matters most, survival!
Play the first chapter for free with the demo
Like many things in life, you can only truly judge whether something fits your liking by trying it first hand. For that reason, Increlution features a free demo so you don't have to take anyone's word for it! Try it yourself, and only join Early Access if you're completely convinced that it'll be worth your while! Progress made in the demo will automatically be synchronized to the full version through Steam Cloud, so you won’t lose any of your progress! The Demo features the first chapter and contains roughly 7 hours of unpaused content.
Interested? Try the demo right now by downloading it at the top of this page!