Theta and Paralldox on Worldlines
A lovely logical puzzle game about the many-worlds interpretation and quantum mechanics.
A crabby twist on the sokoban (box-pushing) genre, where you use deaths to create shells and solve puzzles.
A lovely logical puzzle game about the many-worlds interpretation and quantum mechanics.
A time-bending puzzle game about working with - and against - your past selves. Subvert the rules of time travel, dodge paradoxes, and find a way to escape the loop.
Tackle thorny problems in this plant pushing puzzle game. Learn to maneuver like a cactus as you grow your way back to the desert!
Before Chip can join the Bit Busters computer club and hang out with the girl of his dreams, Melinda the Mental Marvel, he must solve all 144 challenging puzzles. Your bird's-eye view can help Chip rush through the puzzles and mazes before he's deleted by monsters, traps and the passage of time.
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A puzzler about sliding penguins and walruses. Pick up items to push, pull, bounce, swap, stop, steal, or explode. Uncover surprising twists hidden in a world of puzzles inside puzzles inside puzzles.
Sokobond is an elegantly designed puzzle game about chemistry. It's logical, minimalist, and beautiful - crafted with love and science.
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Pixel adventure inspired by classics like Zelda and Silent Hill.
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Logic puzzles with a light RPG twist, here comes PictoQuest!
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Kindergarten 3 is the long awaited threequel to the Kindergarten series! Explore a new school with old and new friends...and new ways to get ruthlessly murdered.
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Unpacking is a zen puzzle game about the familiar experience of pulling possessions out of boxes and fitting them into a new home. Part block-fitting puzzle, part home decoration, you are invited to create a satisfying living space while learning clues about the life you’re unpacking.
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10000000: The Dungeon Crawling Matching Game
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"So, I made a game, right? I filled it with harmless funny puzzles, narrated it a little bit, and then players started making fun of it! They broke the game, ignored my rules! They... they... laughed at me! As if it was some kind of a joke! Why do they have to be so mean?!" - developer of Dude, Stop
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