We Love It's Guide to…
As a fantasy guild receptionist, verify adventurers’ quests and monster evidence by day, then cook their loot and hear their stories.
Released 22 Sep 2026
Check Quest Evidence
Identify Monster Targets
Cook Monster Ingredients
"Welcome, adventurer! What quest have you completed today?” A classic fantasy guild reception simulation — 『Galvatein: Adventurer’s Guild』
Developed by BLANBEE · Published by GRAVITY









You play as a receptionist at an adventurers’ guild in a fantasy world, reviewing the reports of people who return from quests. The focus is on the work behind the desk rather than going on adventures yourself.
Compare quest details with licenses, dates, monster records, maps, and returned loot to decide whether each job was completed correctly. You can question adventurers about their accounts, and later chapters add distinct tasks such as solving map-based riddles. Reviews describe the checks as untimed.
At night, some chapters shift to the guild tavern, where you infer recipes from requests and ingredients gathered from monsters. Conversations and chapter stories follow the adventurers’ lives; choices can affect outcomes, and the game has multiple endings.
Favorable reviews often highlight the distinct adventurer characters and their stories, the fantasy setting, and the satisfaction of matching quest evidence or deducing a requested dish. Some players also appreciate the untimed pace. Other reviews describe the experience as brief and linear, with the story and characters taking priority over deep or repeatable simulation systems.
「Galvatein : Adventurers' Guild」 is a classic fantasy simulation game where you step into the role of a guild receptionist, reviewing quests for brave adventurers. Presented in an omnibus format, each chapter unfolds a unique event set in a richly detailed fantasy world.
At the break of dawn, the guild receptionist gets to work — checking every detail to see if the adventurers did their job right.
Since most clients aren’t familiar with monsters, it’s up to the receptionist to deduce the target using only the details in the quest. Then comes the real work — analyzing loot, consulting bestiaries, checking maps and licenses — all to ensure the adventurer did their job right.
To make accurate judgments, the receptionist can ask adventurers questions — about the loot, about the monsters, and sometimes about the people who’ve gone missing. Beyond that, enjoy light-hearted conversations and listen to tales of their lives and the many stories scattered across the continent of Eustace.
If you stick to the rules and fulfill your duties as a receptionist, the guild should run smoothly. But what if an adventurer comes to you with circumstances you simply can’t ignore? Or what if you come across a piece of loot you desperately want? The choice is yours. Just remember… that freedom is yours only as long as the guild keeps running smoothly.
When night falls, the guild tavern opens its doors. Adventurers drop by to unwind after a long day, bringing with them tales of all kinds — from the ordinary to the extraordinary, and perhaps even a story of love or two. Cook up “monster cuisine” using ingredients from defeated beasts, and sit back as you listen to the many voices of the world.
Cooking with monster loot can be quite tricky. Some ingredients are excessively sticky, like slimes, while others, like Giant Bees, contain toxins. That’s why you need to understand the properties of each ingredient and combine them carefully. The dish you end up with will change depending on which ingredients you use together. Sounds too difficult? Don’t worry. “Kaul, the Magical Cooking Pot” will be there to help!
An elf who left the Forest of the World Tree after losing the ability to use mana. A dwarf who became an adventurer despite being a blacksmith — because he fears fire. Every adventurer carries their own scars, their own quiet struggles. These are stories of those who simply long for an ordinary day… and of the strength it takes to overcome what lies beyond that thirst. Would you care to listen?



| Platforms | Windows |
|---|---|
| Achievements | 20 |
| Age ratings |
|
| Controller required | No |
| AI disclosure | Generative AI was used during the initial production of character and background artwork to explore different visual concepts, expressions, poses, and compositions.All character and background artwork is manually refined and finalized, including adjustments to poses, colors, details, character consistency, and overall visual quality.Generative AI was also used to create the game's background music. All AI-assisted content is pre-generated during development; no generative AI content is created during gameplay. |
| AI disclosure categories |
|
| Website | Official website |