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Y2Kill

A top-down arcade zombie roguelite set in 99's New York City. Build broken combos, unlock a million-dollar arsenal, slay four monster bosses, and survive the party at the end of the world.

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$3.74
$4.99
-25%
Released: Aug 23, 2026  •  Developer: Deathbat Studios  •  Publisher: Deathbat Studios

The Developer Says...

ABOUT THIS GAME

DECEMBER 31, 1999. 11:59 PM.

Everyone said the Y2K bug would wipe the bank accounts. Delete the spreadsheets. Crash the planes.

Nobody said anything about the dead getting back up.

The clock hits 00:00, the streetlights flicker, and every graveyard in town starts running late-night specials. You are the one maniac left standing in a dirty New York City with a pistol, a bad attitude, and a to-do list one hundred items long. Welcome to Y2KILL, an arcade zombie roguelite where the millennium never ends and neither does the horde.

THE HORDE DOES NOT PATCH ITSELF

Fight through escalating waves of the shambling dead in a fully drivable, top-down city straight out of 1999. Every wave hits harder, moves faster, and brings friends. Chain kills into monster combos, vacuum up cash and XP, and level up MID-RUN by drafting upgrade cards that turn your build from office temp to walking apocalypse. When the rage meter fills, unleash a blast that deletes the entire screen. No loading bar. No mercy.

BUY ONCE, KILL FOREVER

Every dollar you loot matters. Weapons are permanent unlocks with price tags that mean something, from a trusty shotgun all the way up to the one million dollar rocket launcher. Stand in your own fireball. Smile. Throw grenades and molotovs with a single key while your gun never stops barking.

FOUR BOSSES. FOUR TROPHIES.

Descend into the BOSS ARENAS and face the city's four great monsters: THE BUTCHER, MOTHER HYDRA, THE PALE KING, and APEX ROT. Each one is a towering horror backed by an endless horde, each one is on the clock, and each first kill pays out a fortune. Beat them and claim permanent trophies that change the game itself:

  • THE BUTCHER WAGON: a 1500 HP battering ram that spawns at your side every run and hoovers up cash as you plow the streets

  • HYDRA BLOOD: your rage blast summons three little monsters that sweep the floor for money while you keep shooting

  • THE PALE CROWN: four upgrade cards per level instead of three, plus an aura that tells everyone you earned it

  • APEX PROTOCOL: NIGHTMARE runs that start at wave ten and pay half again more, for players who think the regular apocalypse is a warm-up

ONE HUNDRED WAYS TO FINISH THE WORLD

A full trophy board of one hundred challenges, every one mirrored as a Steam achievement. Reach wave 100. Kill one million zombies. Put ten thousand rounds of rocket into the problem. Beat every boss in under two minutes. Die one hundred times and get an achievement for that too, because it is 1999 and we respect commitment.

FEATURES

  • Arcade top-down zombie survival in a drivable city stuck at midnight, 1999

  • Roguelite runs with in-run card builds and permanent account progression

  • Permanent weapon arsenal topping out at a one million dollar rocket launcher

  • Four boss arenas with speedrun timers, huge bounties, and permanent trophy rewards

  • One hundred in-game challenges, all mirrored as Steam achievements

  • NIGHTMARE difficulty for the certifiable

  • A butcher's wagon with more health than most protagonists

The world ended at midnight. Clock in.

Back of the Box Details

Steam Deck

Unknown

DLC

None

DRM/EULA Notices

None

Achievements

None

Ratings

None

Demo

None

Metacritic

None

Content Notices

Online interactivity

Controller Support

PS Xbox

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