We Love It's Guide to…
Vektor Wars
Certified 100% pure arcade action, rendered in eye-melting neon vectors, Vektor Wars is classic first-person blasting for the shooter connoisseur.
Released:
Jun 4, 2015
•
Developer:
Integer Overflow
•
Publisher:
Integer Overflow
Action
Indie
Retro
Shooter
Robots
War
Futuristic
FPS
Cyberpunk
Arcade
1980s
Casual
First-Person
Tanks
Singleplayer
Exploration
Bullet Hell
Hero Shooter
Abstract
Colorful
The Developer Says...
Kick Ass Robot Annihilating Fun!
Certified 100% pure arcade action, rendered in eye-melting neon vectors, Vektor Wars is classic first-person blasting for the shooter connoisseur.The year is 2024, and you are Commander James Moses, a Space Ranger. Your mission: destroy the robot death army, rescue the Robodudes and save the world!
Select your weapon and use your skills to face down a tidal wave of rogue robots in this retro homage to Arcade classics such as Battlezone, Berzerk and Robotron. Frantic gameplay, an array of loud and destructive weaponry - you must cheat death at every turn!
Coming Soon:
Key Game Points
- Arcade shooter gameplay; where the only things that matter are your game skills and the high-score table!
- Fast-paced first-person combat in a neon-drenched vector world unlike any other
- An armoury of loud and heavy weapons; feel the destruction!
- 9 World Zones to liberate, all with their own unique environments and enemies to annihilate
- A wonderful original electronic soundtrack
Rescue the Robodudes!

These little friendly robots are being wiped out, liberate them and help save their planet.
Stop the Bezerkers!

A hostile race of robots whose sole purpose is to destroy and colonize. It is likely that your home planet will be a future target, they must be stopped!
Back of the Box Details
Steam Deck
Unknown
DLC
None
DRM/EULA Notices
None
Achievements
None
Ratings
None
Demo
None
Metacritic
None
Content Notices
Fantasy Violence, Age rating for: ESRB
Controller Support
Xbox
Reviews
68%
Mixed
Based on 73 reviews
Individual reviews are not available yet.
