We Love It's Guide to…
Unemployed Luna joins a city's magical-girl crew to afford her favorite figure, facing chaotic workdays and turn-based battles.
Released 12 Sep 2025
Magical-Girl Cleanup
Buy Luna's Figure
Two-Button Battles
A story about an unemployed girl named Luna, who wanted to buy her favorite figure so much that she had to get a job.
Developed by motijan · Published by SHRIMP POND








Luna is unemployed and wants to buy her favorite magical-girl figure, so she searches for work and joins a city's magical-girl team. Her new job brings her into a comic take on magical-girl adventures and ordinary working life.
Most of the game is a linear visual novel, following Luna and her coworkers through fast-paced conversations and everyday mishaps. Expressive, hand-drawn-looking illustrations and scene transitions give the story an anime-like presentation.
Occasional turn-based combat uses a simple two-button system. After the main story, an extra chapter follows a cafe scenario; the story has no branching choices or alternate endings.
Players commonly enjoy the fast, absurd comedy, expressive art, and music, often describing the short visual novel as having the feel of a comedic anime. The cast and extra cafe chapter also draw praise. Some reviewers wish the story were longer or offered more variation; one supplied review reports being unable to launch the game.
This story is about an unemployed girl named Luna, who wanted to buy her favorite magical girl figure so badly that she had to look for a job.
By happy coincidence, in the city just had a recruitment for a team of magical girls. Luna couldn't have dreamed of a better job!
From that day on, her exciting adventures begin!
Features:
Graphics drawn in MS Paint
This is a visual novel, so it has THE TEXT
This is a visual novel, so it has THE STORY
Cool 2 buttons turn based combat system
Story made by human and not an AI
Music made by human and not an AI
Code made by human and... ? well that human don't understand programming so sometimes he asked AI how to make some mechanics like turn based combat in Ren'Py. He ruined it all! Great! And right before the release of the game he had to clean up a bunch of bugs that the AI had spawned and spend a huge amount of nerves. Don't repeat his mistakes, ask for help from real people or at least read the manual.
A complete lack of different endings. The game will no longer put you in front of difficult choices! You just don't have a choice! It's like a movie! But worse...
A LOT of CG. Not as much as the author would have liked, but he suffered enough to be too lazy to draw new ones
A very
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Long
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Cat
| Platforms | Windows, macOS, Linux |
|---|---|
| Achievements | 8 |
| Age ratings |
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| Controller required | No |
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