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Lightyears of Fervent Warfare

Modern old school action with explosive firepower. Rack up kills to upgrade your ship. Use your tech skills wisely. Collect the best loot. And dominate the skies with space shotguns, homing swarm missiles and chain lightning! This is a work-in-progress passion project! ETA November '26! Players gave Lightyears of Fervent Warfare a 0% positive score. Top tags include Action, Action RPG, Top-Down Shooter, Arcade, 2D, Pixel Graphics, 1990's, Futuristic, Sci-fi, and Space.

Modern old school action with explosive firepower. Rack up kills to upgrade your ship. Use your tech skills wisely. Collect the best loot. And dominate the skies with space shotguns, homing swarm missiles and chain lightning! This is a work-in-progress passion project! ETA November '26!

Developed by Lea Creative Industries · Published by Lea Creative Industries

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Back of the Box

Platforms Windows
Age ratings
  • ClassInd (Brazil) L
  • IGRS (Indonesia) 3
  • Steam (Germany) 0
Controller support Xbox
Controller required Yes
Demo View demo on Steam
DLC / extras 1 listed on Steam
AI disclosure As a one-person indie dev on a small island, with a clear idea, some programming skillz, minimal artistic talent, and practically zero funding, using AI has helped me actually to finish developing Lightyears of Fervent Warfare.I started developing LoFW during COVID-19, when I began learning game development as a hobby during Seychelles' lockdown. I had coded my MSc project in C# and was able to code everything by hand. I was even able to design the pixel graphics on my own. Then COVID-19 ended, life continued, and LoFW was left in the dust.This year, I experimented with the Cursor and Midjourney AIs and discovered that I could leverage them to continue developing my game part-time. Using Cursor to modify my existing code and generate new code via vibe coding helped me implement features quickly. This gave me the time to focus on the actual game design, the feature set, and testing. And while I still work on most of the pixel graphics by hand, using Midjourney to generate more complex graphics has helped me save time and resources that I don't yet have.Sure, using AI still takes time; I can be pedantic and tend to modify and optimise everything manually. Chastising AIs, reviewing code, and doing manual edits to the graphics are now part of my workflow. AI shenanigans notwithstanding, I do hope that you'll support my game!
AI disclosure categories
  • 2D Images
  • Code

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Is Lightyears of Fervent Warfare free?▾
Lightyears of Fervent Warfare is free to play. Get it on Steam here.
Who made Lightyears of Fervent Warfare, and when did it come out?▾
It was developed by Lea Creative Industries and published by Lea Creative Industries. Its release date is not yet confirmed.
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