We Love It's Guide to…
Lead a mercenary squad in turn-based firefights while managing contracts, faction ties, and a mobile base in an alternate-future Africa.
Released 11 Aug 2026
Shatter Destructible Cover
Set Cone Overwatch
Deploy Combat Drones
Warhounds is a turn-based tactical game about an elite mercenary squad with an old-school action movie vibe, inspired by XCOM and Jagged Alliance. Recruit unique fighters, upgrade your base, and fight for Africa’s future. Less fake RNG, more true ballistics and lethal tactics.
Developed by Everplay DMCC · Published by Brightika, Inc.









You command an elite mercenary company hired amid a civil conflict in an alternate-future Africa. Missions advance the campaign and let you influence which factions become allies, what opportunities open up, and how the conflict unfolds.
In turn-based, grid-based battles, field a four-person squad drawn from classes such as assault, sniper, machine gunner, specialist, and grenadier. Positioning, lines of fire, elevation, cover, and cone-based overwatch shape each encounter; cover can be destroyed, and equipment includes grenades, drones, scanners, and other tactical tools.
Between operations, run the company from a mobile base: recruit and develop mercenaries, manage finances and supplies, upgrade facilities, and arrange equipment through contracts and merchants. Injuries and fatigue affect who is ready for the next mission, while intel assignments and faction relationships shape campaign access and gear.
Positive reviews often praise the tactical encounters, especially the emphasis on positioning, cover, and overwatch, and say the familiar squad-based format offers satisfying problems to solve. Some also enjoy the distinct mercenary classes, equipment progression, faction choices, and squad banter. Reactions are mixed: many reviewers criticize bugs and crashes, enemy balance or behavior, and disagreement over how reliably shots resolve; others find the campaign or customization too limited or the design too familiar.
Warhounds is a turn-based tactical & strategy game, inspired by XCOM and Jagged Alliance, about a mercenary squad with an old-school action movie vibe. Command an elite team of bold, stylish operators, wage a campaign in an alternate-future Africa, and decide the war’s outcome mission by mission.
Calculate lines of fire and flank angle, break cover, and seize the high ground. Every turn is decided more by your planning and tactics, less - by RNG.
Combine classes: Assault, Specialist, Sniper, Machine Gunner, and Grenadier. Pick the right gear for the job, treat and extract, and protect key operatives. Take calculated risks. High combat lethality makes every decision count.
Recruit, upgrade, purchase equipment, and handle logistics, finances, medical supplies, and downtime. Choose allied factions, build relationships, gather intel, and execute covert ops. Your choices have consequences: your decisions determine your access to missions, gear, and allies.
Deploy drones, combat scanners, smoke, and optical camo. Upgrade and improve your kit to win under any conditions.
Knock out a mission in 25-40 minutes, or settle in for a long session. Customize the challenge: go for a brutal tactical hell or a light, relaxing run.
No point-blank misses - flank + close distance = 100% hit chance.
Real ballistics, destructible cover, vertical gameplay, and cone overwatch.
Mercenaries with character and mission-focused loadouts without any busywork.
Base management, contracts, budgets, allies, and consequences for your actions.
Assemble your squad. Take the contract. Decide Africa’s future beyond 2035.
| Platforms | Windows |
|---|---|
| Achievements | 37 |
| Age ratings |
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| Controller support | PlayStation, Xbox |
| Controller required | No |
| DLC / extras | 3 listed on Steam |
| AI disclosure categories |
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| Website | Official website |