We Love It's Guide to…
As a corporate intern, craft objects and build physics-driven systems to feed a growing pit, earn cash, and unlock new tools.
Released 19 Aug 2026
Build Fan-Powered Chutes
Automate Duck Delivery
Chain Maw Combos
Feed rubber ducks to a corporate void. Build physics contraptions. Chain combos for profit as the Maw grows hungrier... and larger. Brutalist PSX satire meets first-person sandbox chaos.
Developed by Froke · Published by Pretty Soon









You are a new company intern tasked with making products and feeding them to the Maw, a vast hole at the center of a corporate facility. Feeding it earns money, while the Maw grows as production escalates.
Make objects at workstations, then move them toward the pit by building routes from panels and using tools such as fans, magnets, pistons, and launchers. Their physics can send products bouncing, spilling, or getting stuck, so layouts can be adjusted to improve delivery and chain combos.
Progress through phases that introduce new products, tools, and production challenges. Spend earnings to expand your options, improve your workflow, and explore the facility for clues and hidden activities.
Players who enjoy Project P.I.T.T. often praise the unusual physics-based logistics: designing improvised routes, troubleshooting bouncing or jammed objects, and watching an automated setup feed the Maw can be satisfying. Reviews also call out the quirky premise and ominous corporate atmosphere, with some enjoying the hidden discoveries. Other players find the building and later progression too tedious or frustrating.

You are a new intern at a company with a very simple task. Craft rubber ducks and feed them to the pit.

At the center of the facility waits the Maw – a vast corporate hole with an appetite that only grows larger the more you feed it. Make ducks, throw them in, earn your place.

The company is watching. The pit is growing. Ducks will not be enough.
Unlock new tools, produce stranger objects, improve your workflow, and build increasingly chaotic physics-based systems to keep up with demand. With each phase, the Maw expands, the facility shifts, and your responsibilities become harder to explain.

Eventually, simple production turns into assembly. Objects begin to connect in unexpected ways. Your work stops feeling like a job. Where are you? Who’s your employer? Why are you doing all this?
FEATURES
Build absurd physics-based production lines and feed products to the Maw
Start with rubber ducks, then unlock stranger products, tools, and automation systems
Use magnets, fans, panels, pistons, launchers, and more to optimize production
Chain combos and improve throughput for higher payouts
Watch the Maw grow larger as production escalates
Explore a brutalist PSX-style corporate facility
| Platforms | Windows, macOS, Linux |
|---|---|
| Achievements | 23 |
| Age ratings |
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| Controller support | PlayStation, Xbox |
| Controller required | No |
| Demo | View demo on Steam |
| DLC / extras | 1 listed on Steam |