We Love It's Guide to…
Lead a small fleet into Redacted Space, designing ships and directing physics-driven battles against the Particulate.
Released 29 Sep 2016
Design Custom Warships
Capture Energy Nodes
Route Fleet Resupply
Build and design your own fleets and stand opposed to the Particulate in this physics/strategy/RTS/fleet hybrid. Build partially destructible and self repairing ships that interact with enemies less controlled by some scripted logic and more driven by a real time massive physics particle simulation.
Developed by Knuckle Cracker · Published by Knuckle Cracker






As Chief Executive Ticon, lead a small corporation into Redacted Space to face the Particulate and other threats. The campaign follows your effort to adapt as danger spreads through the region.
Plan real-time fleet battles by positioning ships with different weapons and roles. Capture nodes to extend your reach, manage energy and ammunition supplies, and choose where and how to attack.
Design ships from components and build fleets for battle. Ships can be partially damaged and self-repair, so hull design affects both their combat capabilities and the time needed to build or repair them. The campaign introduces mechanics over time, while custom fleets, a ship editor, and player-made levels offer other ways to play.
Many reviewers enjoy the tactical choices involved in positioning specialized ships, managing supply, and finding effective attack routes. Ship design and partial damage are recurring highlights, as are the campaign’s gradual introduction of mechanics and the large collection of player-made levels. Some reviewers find the campaign short or repetitive, and a few are less engaged by its story or overall progression.
| Platforms | Windows, macOS, Linux |
|---|---|
| Achievements | 20 |
| Age ratings |
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| Controller required | No |
| DLC / extras | 1 listed on Steam |
| Website | Official website |