We Love It's Guide to…
In a near-future society where androids are commonplace, a skeptical student takes home Lucy, an android who seems to feel.
Released 28 Feb 2016
Bring Home Lucy
Debate Robot Personhood
Shape Different Endings
If there was a robot that could laugh, cry and smile. ...Does it have a soul?
Developed by Modern Visual Arts Laboratory, SEO INSEOK · Published by Modern Visual Arts Laboratory







In a near-future world where androids are part of everyday life, you play a high school student who finds Lucy, an unusual android, at a dumpsite and brings her home. As they get to know each other, the boy’s views on robots begin to face challenges.
This story-focused visual novel unfolds through dialogue and illustrated scenes. The boy’s decisions shape his responses to Lucy and to conflicts around androids, while the story raises questions about emotion, identity, and what makes someone human.
Choices lead to different endings, and additional story episodes provide more context beyond the main narrative. The experience is designed around following the characters and their changing relationship rather than action-based play.
In this sample, players often praise the story’s emotional impact and its questions about whether an android can feel or be treated as a person. Many also single out Lucy, the music, and the extra episodes. Some reviewers, however, find the writing or supporting characters uneven, and a few feel the story is too short or that most choices have little effect.

| Platforms | Windows |
|---|---|
| Age ratings |
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| Controller required | No |
| DLC / extras | 3 listed on Steam |
| Website | Official website |