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Command any of 261 real-world countries in this 2026 grand strategy game.
Released 01 Jun 2026
Command any of 261 real-world countries in this 2026 grand strategy game. Build your economy, lead armies, and navigate deep diplomacy. Features built-in modding support and 12 supported languages. Shape the global order through espionage, nuclear deterrence, and AI-driven geopolitics.
Developed by Dorlion Interactive · Published by Dorlion Interactive









Global Protocol: New World Order has about 70 positive and 20 negative player reviews out of a total 90. We'll add a detailed breakdown here when there are more reviews.
Available Now in Early Access
Global Protocol: New World Order is a data-driven grand strategy game set in the real world of 2026. Play as any of 261 playable countries — from global superpowers to developing states — and navigate the complex web of modern geopolitics, economics, warfare, and diplomacy.
Every country starts with real-world data: GDP, population, military strength, alliances, resources, and political systems. What happens next is up to you.
Choose from 261 playable countries, each rated on a 5-star difficulty scale. Lead the United States and maintain global hegemony, guide Brazil through economic transformation, or take on the ultimate challenge with a fragile state fighting for survival. Over 4,600 provinces cover the entire world — every region matters.
Diplomacy goes far beyond simple alliances. Negotiate trade deals, impose multilateral sanctions through the UN Security Council, form and break military pacts like NATO or the Shanghai Pact, join economic blocs, and compete for prestige on the world stage. The G7, G20, and UNSC are active bodies whose decisions reshape the global balance of power.
Each country is governed by its own AI personality — aggressive, cautious, opportunistic, or isolationist. 68 scripted events draw from real-world 2026 flashpoints, while procedural events react to your decisions. Alliance betrayals, economic crises, border disputes, and regime changes unfold dynamically. Every action has consequences that ripple across the globe.
Deploy infantry, armor, artillery, fighters, bombers, helicopters, destroyers, submarines, and carriers across a detailed world map. Establish air superiority, blockade enemy ports, transport armies across oceans, and manage the fuel and manpower that keep your war machine running. Fog of war ensures that intelligence is as valuable as firepower.
The DEFCON system tracks global nuclear tension across 5 escalation levels. Nine nuclear-armed nations possess ICBMs, SLBMs, cruise missiles, tactical warheads, and hypersonic weapons. Launch a first strike — or hold your arsenal as the ultimate deterrent. Mutual Assured Destruction is not just a theory; it is a game mechanic.
Pursue one of 5 victory conditions:
We are committed to long-term development and transparency. Follow our progress, see what we're currently building, and track upcoming features on our live public roadmap:
Check our website for the full development roadmap.Our roadmap includes upcoming overhauls for the UN Security Council, Global Supply Chain simulations, Naval Carrier Groups, and much more.
| Platforms | Windows, macOS, Linux |
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| Controller required | No |
| AI disclosure | This game uses generative AI in the following ways:Art assets: Store page capsule art, in-game UI icons (unit types, building types, resource types, cursors, notification icons), and promotional imagery were created with the assistance of generative AI tools, then reviewed, composited, and finalized by the development team. Country flags are real-world flags sourced from public datasets, not AI-generated.Audio: Sound effects and music tracks were generated with the assistance of AI tools, then curated, edited, and mixed by the development team.Map and terrain: Map textures, heightmaps, and province geometry are derived from real-world public domain geodata (Natural Earth shapefiles, NASA SRTM elevation data), not generated by AI.Game data: Country statistics, province data, economic figures, and military data are sourced from real-world public datasets (World Bank, REST Countries API, Natural Earth) and processed through deterministic data pipelines, not generated by AI.Gameplay and simulation: Game logic, AI behavior, economic formulas, combat resolution, and diplomacy systems were developed with the assistance of AI coding tools, then reviewed, tested, and refined by the development team. No generative AI is used at runtime during gameplay. |
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| Website | Official website |