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Merge-autobattler where every unit fights on two synergy fronts at once.
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ELEMENTORS is a creature-merge autobattler where every unit on your board counts toward two independent synergy axes at the same time: its creature type (Beast, Dragon, Insect…) and its element (Fire, Ice, Shadow…). 13 types × 13 elements (DEMO: 7 types x 6 elements), fully orthogonal — the same Dragon can anchor a Dragon build in one run and a Fire build in the next.
Before each run you forge a d12 elemental loadout: 8 faces you pick (repeats allowed), 4 rolled at random. Every round you roll two dice for free and stash the results — those are the elements you'll infuse into your creatures.
And here's the catch: applying an element is permanent. That bare Beast becomes a Fire Beast forever. Commit early for tempo, or hold your stash for the perfect unit — every infusion is a small, irreversible bet.
Buy creatures, position them on a 6-slot hex board — front, mid and back rows all play differently.
Three identical units auto-merge into a 2★. Three 2★ merge into a 3★. Basic.
Type synergies reward deep, merge-heavy commitment. Element synergies reward wide, flexible drafting. The best boards do both.
Survive 30 rounds (DEMO: 15 rounds) of escalating opposition: PvE creeps, PvP team snapshots, and of course, bosses. Fights are fast by design — no unit shuffling, no 3-minute stalemates. Win the run and keep going.
Two orthogonal synergy systems — every creature contributes to both
13 elements × 13 creature types × 3 star levels
Pre-run dice building: your economy of elements is a build choice, not a shared pool
Permanent element infusion — decisions stick
30-round runs, build-win-repeat
Hand-crafted pixel art world
| Platforms | Windows, macOS, Linux |
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| Age ratings |
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| Controller required | No |
| Demo | View demo on Steam |
| DLC / extras | 1 listed on Steam |
| Content notices |
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| AI disclosure | Some creature sprites and artwork were created with the assistance of AI image generation tools (Pixellab) and subsequently edited and refined by hand. All game design, mechanics, and balance are human-made. Development tools with AI assistance were used for portions of the code. The game does not generate any content with AI at runtime. |
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