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Raise a banner and run a mercenary guild in a grim medieval fantasy realm.
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Raise a banner and run a mercenary guild in a grim medieval fantasy realm. Recruit and read your blades, negotiate contracts, send them into procedural missions, and survive a living political web where every payday bites and nothing is ever certain.
Developed by Code Dunamis · Published by Code Dunamis
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Mercenary Guild Manager is a text-driven management game where you command a mercenary guild in a medieval fantasy kingdom.
Hire warriors you may never fully trust, accept dangerous contracts, and try to keep your guild running for as long as you still have gold, soldiers, and reputation.
You can pause time, plan your decisions, and speed up the passing days. Meanwhile, unexpected events appear and change the course of your story.
Here, you will not find percentages or bars that give you all the answers.
A recruit may seem promising, experienced, or past their prime. A mission may be described as easy, risky, or extremely dangerous.
You discover who your mercenaries truly are over time by watching their actions, earning their trust, and dealing with the consequences of your decisions.
Knowing how to judge people is one of the most important skills a good captain can have.
Negotiate payments and conditions with clients, examine the risks, and choose the right mercenaries for each mission.
During the journey, new events may force you to make difficult decisions. Push forward through the night or wait until sunrise? Help an injured traveler or continue with the original plan?
Every choice puts your team to the test.
Success is never guaranteed, but neither is disaster.
Wages, headquarters maintenance, mission rewards, medical treatment, equipment, and personal ambitions all compete for the same money. As your company grows, so do the costs.
There is no traditional victory screen.
Your true score is how long your company can survive. A bad run of contracts may drive your guild into bankruptcy and leave its hall completely empty.
Nobles, merchants, religious leaders, and criminals all have their own interests.
Every contract you accept helps someone and often harms someone else.
Build alliances, uncover secrets, make enemies, and watch rival guilds rise, weaken, or disappear.
The world reacts to your choices, even when you do not notice the consequences immediately.
Create the banner and coat of arms of your guild. Choose your headquarters, set your rules, train new recruits, care for the wounded, and bury those who never returned.
Every decision, victory, and defeat is recorded in your company chronicle.
In the end, it is not only about how much gold you collected, but also about the story you managed to build.
• A game played entirely through its interface
• Real-time progression with pause and multiple speed settings
• Procedurally generated mercenaries, missions, and events
• A different campaign every time you play
• Qualitative information that requires judgment and interpretation
• A political system that reacts to every contract you accept
• Financial management focused on survival
• A complete chronicle of your company’s history
Raise your banner. Build your reputation. And try to keep it flying for as long as possible.
| Platforms | Windows |
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| Age ratings |
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| Controller required | No |
| Demo | View demo on Steam |
| AI disclosure | Some of the game's visual assets were created with the assistance of generative AI. Part of the written content, including event text and quest descriptions, was also created with the assistance of generative AI. All generated content is reviewed, edited, refined, and adapted by me to maintain a consistent visual identity and ensure that it matches the game's artistic direction and design choices.Using AI-assisted tools is what allows me to keep developing the game, speed up production, and bring it to players sooner while preserving a cohesive and recognizable style.No AI generation happens during gameplay. All content is fixed at build time. |
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