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It's Just a Rescue, Bro! — Idle Hell RPG has no reviews yet!
I just wanted to bring my bro home for some grilled fish and gains. Somehow I punched through the entire Hell Dynasty.
Your musclebound best friend Tiezhu has been kidnapped by the Princess of Hell herself. You — a frontier villager whose only life goal was napping — grab a sword and set off to get him back. Idle grinding × loot hunting × a comedy that keeps twisting: it grows stronger while you're away, and you grow stronger when you take the wheel.
[Fully Automatic Combat]
Auto-targeting, auto-skills: progress happens while you idle. Chant devastating mage AoEs or carve through packs in melee — two class trees with 16 ultimate specializations to respec into, anytime.

[Fighting Is a Side Job — Living Is the Game]
Woodcutting, mining, fishing, farming, cooking, smithing, alchemy — seven life skills, all idle-friendly, all feeding your power: food buffs, combat potions, smelted ingots for upgrades. Build your anti-Hell hometown, one building at a time.

[Loot, Then Loot Some More]
Five rarity tiers, random affixes, enhancing, socketing, gems and enchants — every single monster might drop the item that rewrites your build.
[Rebirth, Come Back Stronger]
Rebirth at any moment: keep your gear, life skills and town, reroll your class, and earn Nirvana Stones to light up permanent talents — pushing the level cap from 240 all the way to 300.
[The Sky Tower: Climb Without End]
Max level is not the finish line. Enter the infinitely tall Sky Tower, where every floor hits harder — take the build of a lifetime as high as it goes and race the world on the global leaderboard. (Leaderboard requires an online account; offline climbing is unrestricted.)
[A 20-Chapter Comedy of Betrayed Expectations]
The kidnapped bro is… thriving in Hell? The "villain" princess has her reasons? Snark your way through 20 chapters and pick the ending yourself.
| Platforms | Windows, macOS |
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| Age ratings |
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| Controller required | No |
| Demo | View demo on Steam |
| Content notices |
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| AI disclosure | Some art assets in the game and on the store page (story character portraits, some icons, backgrounds, and capsule images) were created with AI image generation tools, then manually curated and edited by the developer. All gameplay, code, and written story content is human-made. No AI content is generated at runtime. |
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