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A beat-driven roguelite shooter on a hex grid.
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A beat-driven roguelite shooter on a hex grid. Every step, shot and dodge lands on the rhythm as you dig into a dead mining asteroid — stack weapon mods, chase synergies, break bosses, and haul your ore back out alive. Full controller support, Steam Deck friendly.
Developed by Zebka LTD · Published by Zebka LTD
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AsterMaster is a beat-driven roguelite shooter on a hex grid. Movement and fire snap to the rhythm — read the beat, weave between telegraphed volleys, and take an abandoned mining asteroid apart layer by layer.
Every run is an expedition across a procedural mine graph: surface zones, boss-gated descents down to the crimson depths, and orbital fragments where smugglers pay extra for your ore. Drilling makes NOISE — the deeper you strip the asteroid, the harder the swarm pushes back. Bank your cargo at a station, or gamble it on one more descent.
14 weapon mods, 3 slots, modifiers stack up to ×3. Thermite burns, ricochet volleys, cryo blocks, gravity wells, a mortar with a twin mount — mods of one archetype fuse into synergies that reshape the whole run. Eight powerups on top: an innate blink-dash, auto-block, arc coil, a holographic decoy. Between runs, feed cores into a meta-tree: new mods, powerups and synergies, a fourth mod slot, a bigger cargo hold.
Five bosses with destructible hulls, phase tells and their own arenas guard the way down — and an elite warden watches the deepest gates. A dozen enemy types, every attack telegraphed on the grid. Then the gauntlet: two holding halls with no boss at all, where the only way out is to outlast the swarm.
Fire on the beat and the shot bites — off-beat volleys ricochet off armor. Take hits and your Neuro-Link degrades… run it red-hot for a comeback. A checkpoint at every arena gate and one Reconnect per run. One seeded Daily Challenge, three difficulty levels, 60 achievements, a 20-log archive of the expedition that never made it home.
Beat-synced hex combat — position is a weapon, timing is everything
Procedural mine graph: secret halls, collapsed pockets, tunnels, orbit runs
14 mods, 8 powerups, stacking and archetype synergies
5 bosses + elites, a dozen enemy types, destructible splat-hulls, a final gauntlet of holding halls
Ore economy: extract, bank, or push your luck deeper
Daily Challenge, 3 difficulties, meta-progression, 60 achievements
Full controller support, Steam Deck friendly, English + Russian
| Platforms | Windows |
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| Age ratings |
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| Controller support | Xbox |
| Controller required | No |
| AI disclosure | Some pre-made content was created with the help of generative AI and curated by the developer: promotional/splash artwork and some item icons, several source 3D meshes, background music tracks, and portions of in-game flavor text. The game does not generate any content at runtime. |
| AI disclosure categories |
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| Website | Official website |
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