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Work the night shift at a haunted library, alone or with up to three friends.
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Work the night shift at a haunted library, alone or with up to three friends. Help strange patrons, finish your duties, and survive what waits between the shelves. Earn your pay, follow the rules, and uncover the past Bellweather tried to bury.
Developed by Josh Lasley, Josiah Lasley · Published by Josh Lasley, Josiah Lasley
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It's the year 2000, and you're the new night crew at Bellweather Library. Serve the patrons, keep the place running, and save toward a library of your own. It sounds like an ordinary job. Then the phone rings, something moves in the stacks, and the rules start making sense.
Check library cards, find requested books, process loans and returns, and tackle the shift's chores. Shelve, dust, water plants, stamp, and mend books before closing up. Some patrons are funny. Some are difficult. Some should not be here.
Follow notes, calls, messages, and unsettling encounters into Bellweather's past. Watch the security cameras and listen carefully: a routine shift can turn into a chase. The story builds across the nights, with quiet tension, sudden scares, and a library that becomes harder to trust.
Play offline in Solo Shift, or share the duties with up to four players in online co-op. Proximity voice chat lets you hear your coworkers nearby. Night-by-night saves let you return for the next shift.
Anyone in the crew can spend the shared wallet in the end-of-night Store. Buy useful upgrades for watering, stamping, and book repair, or decorate the desks with collectible figures. Purchases leave your separate library savings untouched.
The full game is being developed as a 14-night campaign. The free demo covers the first three nights; later nights are still in development.
| Platforms | Windows |
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| Age ratings |
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| Controller required | No |
| Demo | View demo on Steam |
| DLC / extras | 1 listed on Steam |
| Content notices |
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| AI disclosure | Portions of this game were created with the assistance of generative AI tools: some 3D models and textures and the translations of in-game text from English into other languages. All AI-assisted content was reviewed, edited, and integrated by the development team, and no AI-generated content is created live at runtime. |
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