We Love It's Guide to…
A first-person ice cream roguelike.
Coming soon: 10 Nov 2026
A first-person ice cream roguelike. Serve the line, hit the quota, and hand every cent to a boss who is very clear about what happens if you come up short. Draft cards between shifts to build a run that survives one more day. The truck is locked. The phone is ringing. Get scooping.
Developed by Flixo Games · Published by Flixo Games
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The company has debts. Serious ones. Your boss handed you the keys to an ice cream truck, locked the door behind you, and gave you a number to hit every single day.
Nobody said what happens if you miss it. He did say he'd call.
Everything happens in first person, with your hands. Grab a cone, dig into the tub, stack the scoops, hand it through the window before the customer's patience runs out. Every order is a small race, and the line does not stop.
Ten flavors to unlock, each worth more than the last
Cones and cups with upgrade tiers that change what a customer will pay
Angry customers who cost you reputation — three stars, and that's all you get
A day cycle that turns short lunch shifts into long, dark evenings
Between shifts, cards land on your counter. Take one. Prices, patience, scoop speed, queue size, flavor bonuses, and a few things that hurt as much as they help.
Golden cards are stronger than anything else on the counter. They also raise tomorrow's quota. Your call.
90+ cards across four rarities
Reroll the offer with the coins from your own tip jar
Boss deals over the phone: cash now, a worse quota later
Miss the quota and the shortfall comes out of your own pocket. Run out of reputation and the shutter comes down on its own.
Then the lights go red, the alarm starts, and the phone rings one last time.
Die, restart, get further. Four difficulty levels, a different card offer every time, and one number that keeps you coming back: how many days you lasted.
| Platforms | Windows |
|---|---|
| Age ratings |
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| Controller required | No |
| Demo | View demo on Steam |
| DLC / extras | 1 listed on Steam |
| AI disclosure | I used AI as an aid for a few things: parts of the writing, the translations intoFrench, Spanish and Italian, and some of the more complex store artwork. Everythingthat came out of it was reworked by hand before it went in. It isn't something I'm afan of, but as a solo developer without a studio behind me, some things are simply outof reach otherwise. |
| AI disclosure categories |
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