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Backstab for double damage. Every enemy move is telegraphed in advance. Paceweaver is a turn-based deckbuilding roguelike fought on a single lane, where distance and facing decide everything. Slip between telegraphed attacks and get behind your foe.
Developed by Goblin Games · Published by Goblin Games
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A single-lane battlefield where every action costs a turn. Your enemy's next move is always telegraphed above their head. Fall back, or dive in behind them — every turn is a fight over position.
Paceweaver is a turn-based deckbuilding roguelike built on distance, facing, and timing. Retreat, close in, turn them around, and cut them down — attacks aren't the only cards. Movement, rotation, and swapping places are cards too, and building your deck is building the way you fight.

One Lane, Every Tile Counts — Every card has range, and a single tile decides whether you connect or whiff. Fall back or push in to make the distance you need.
Backstab for Double Damage — Every unit has a facing. Slip behind enemies, or spin them around to expose their backs. But watch yours — they're hunting it too.
0Every Threat Telegraphed — You always see what each enemy will do, and how many turns until they do it. Take a hit to counter, or spend a turn to strike first — combat is a puzzle of timing.

Movement Is a Card, Too — Attack, move, turn, swap. Assemble your own way of fighting from 31 cards.
Push, Pull, Collide — Knockback, pull-ins, charge collisions, and walls. Position itself is a weapon.

An Expedition of Branching Paths — Fight, shop, rest, events, treasure, and the forge on the way to the boss. Carry your deck, health, and gold across two chapters — and every region you clear unlocks permanently.

Take a contract from the adventurers' guild and set out across a single lane full of telegraphed threats. Which cards you hold, and where you choose to stand — that's your battle.
| Platforms | Windows |
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| Age ratings |
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| Controller required | No |
| AI disclosure | This game uses generative AI tools as part of its art creation process. Visual assets — including background and environment art, character and unit art, and card illustrations — were generated with the assistance of AI and then reviewed and refined by hand. All AI-assisted content is checked to ensure it meets our quality and originality standards. |
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| Website | Official website |
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