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A top-down roguelite where you are the monster.
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A top-down roguelite where you are the monster. Absorb colors, mix them into impossible forms, and tear down the "heroes" who farmed your kind. Nine apex awakenings, hand-built rooms dealt fresh every run, and an altar that trades your curses for power.
Developed by jwl works · Published by jwl works
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| Platforms | Windows, macOS |
|---|---|
| Age ratings |
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| Controller support | Xbox |
| Controller required | No |
| Demo | View demo on Steam |
| DLC / extras | 1 listed on Steam |
| AI disclosure | ART AND AUDIO: no generative image or audio models were used. Every texture, sprite, visual effect and musical note in Mool: Chroma is generated at runtime by the game's own code. The build ships no audio files at all, and the only image files it ships are the bitmap font atlases used to draw text. The store page artwork is rendered by that same code. The code itself was written with AI assistance and reviewed by the developer.TEXT: AI tools were used to help write text. Some in-game narrative and flavor text was drafted with AI assistance, and the game's non-English translations (Korean, Japanese, Simplified Chinese, German, French, Spanish - Latin America, Portuguese - Brazil, Russian) were AI-generated. All of it was reviewed and edited by the developer before shipping.Nothing is generated live during gameplay. |
| AI disclosure categories |
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| Website | Official website |
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