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Explore a dangerous overworld and descend the hundred depths of the Meridian in a traditional turn-based roguelike.
Released 09 Oct 2026
Explore a dangerous overworld and descend the hundred depths of the Meridian in a traditional turn-based roguelike. Fight, climb, fish and survive through procedural dungeons and side-view caves, presented in richly illustrated ASCII.
Developed by John Horton · Published by John Horton









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Ammerow: Lands Beyond is derived from the open-source roguelike Angband and is also available free of charge through its official GitHub project. The Steam edition contains the same game and is offered for players who prefer Steam or wish to support its continued development.
Ammerow is completely free to play. If you would like to support its development, the optional Exploration Collection DLC (an illustrated score and lore book and more) or an original soundtrack is available to purchase. Neither adds gameplay content or advantages.
Ammerow: Lands Beyond is a traditional turn-based roguelike about dangerous journeys above and below the earth. Create an adventurer, cross a hostile overworld and descend through the hundred known depths of the Meridian to confront the Upwelling. Every action advances the world, every fight demands a decision, and death is permanent.
The descent does not only lead downward. Explore connected procedural caves from a side-on perspective. Free-climb rock, hammer pitons, deploy rope, peer into deep shafts, manage stamina and air, and fish the dark pools below. What you bring home can feed the village—and what you discover underground may reveal another road into the Meridian.
Choose crisp, coloured ASCII or an optional tile map. Monsters, equipment and shopkeepers are brought to life through detailed ASCII illustrations and a carefully authored soundscape.
Classic grid-based, turn-based combat
Permanent death!
A hundred-level main descent—with no artificial depth cap
Dangerous overworld exploration
Procedural side-view caves with climbing, ropes, water and falls
A complete fishing and village-larder progression loop
Numerous races, classes, spells, monsters and items
Zoomable ASCII and optional tile presentation
Fully single-player and playable offline
The path to victory is already open, but Ammerow is still growing. Early Access is an opportunity to make its caves deeper, its lands wider and its journey richer while preserving the uncompromising traditional roguelike at its heart.
| Platforms | Windows |
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| Controller required | No |
| DLC / extras | 2 listed on Steam |
| AI disclosure | Ammerow: Lands Beyond was developed with substantial AI assistance under human direction, selection and review.The music was created with Claude Compose, a bespoke composition system built for this project. Anthropic’s Claude assisted by writing and running code that arranges melody, harmony, counterpoint and orchestration note by note. The compositions were rendered using licensed virtual instruments in Ableton Live, then analysed and refined. No generative-audio or generative-music model was used. Every piece was directed, reviewed and approved by a human.The sound effects are an original, human-directed procedural synthesis library. Claude Code assisted in writing custom Python digital-signal-processing software and individual cue recipes. Waveforms were deterministically rendered from mathematical models and recorded seeds. No recordings, performers, samples, stock audio, sample libraries or generative-audio service were used to create the effects.Ammerow is designed primarily as a coloured ASCII game. Detailed creature, item and shopkeeper illustrations began as AI-generated source images, selected and reviewed under human direction, then converted through a deterministic ASCII-art pipeline.The optional Hybrid presentation offers 32×32 and 64×64 sprites made by cropping and sampling those same source illustrations. Neither conversion process uses additional image generation, but both retain their AI-generated source provenance. Terrain and subjects without sprite bindings use ordinary ASCII glyphs; inspection cards and shopkeepers retain their ASCII illustrations. No inherited Angband tilesets are included.Some narrative, gameplay data and other player-facing material were developed with AI assistance under human direction and review. AI coding assistants also contributed to the game’s software and production tools.Some Steam marketing backgrounds were created using OpenAI image-generation tools, then selected, reviewed and combined with deterministic Ammerow branding by the developer.All AI-assisted content is prepared in advance. The game does not generate content using AI models or connect to AI services during gameplay. |
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