We Love It's Guide to…
In this surreal psychological-horror finale, explore the House, talk with its residents, solve puzzles, and follow two routes.
Released 04 Jan 2018
Explore the House
Solve Surreal Puzzles
Choose Two Routes
"All ended well.There was nothing to grieve about." A farewell, and a greeting.
Developed by etherane · Published by etherane





Hello Charlotte EP3: Childhood's End is the final entry in the Hello Charlotte series, serving as both a prologue and an epilogue to its main story. It returns to Charlotte's world for a surreal, psychological-horror narrative.
Progress by exploring the House, speaking with its tenants and classmates, and solving puzzles. The story is told through visual-novel-style scenes alongside exploration and environmental interactions.
The game includes two routes, books to discover, and achievements and trading cards to collect. Its progression centers on the unfolding story rather than complex combat or character-building systems.
Players often praise the game's intricate, emotionally affecting story, its memorable characters, and its surreal atmosphere. Many say its themes and meta-fictional storytelling gave them plenty to reflect on, while others find the narrative confusing or overly dense. Art and music also receive recurring appreciation; some players note that the gameplay is simple compared with the story.
Charlotte's story has ended. Charlotte's story has begun.
A prologue. An epilogue.
An end. A beginning.
All ended well.
There was nothing to grieve about.
Hello Charlotte: Childhood's End is the final story in the Hello Charlotte series, serving as a prologue and an epilogue to the main plot.
A prosumer noise machine, a virulent insect, an obscene revelation — and an earnest thank you.
Hello Charlotte games:
Hello Charlotte EP1 (2015) is a story about a memory of long-gone gods and loss of individuality, where your Puppet's new friend goes missing among the static.
Hello Charlotte EP2 (2016) is a story lamenting the impossibility of universal happiness, and idolization of those out of our reach.
As her mind unravels, ink will flow, and blood-red flowers will bloom in the desolate field.
Hello Charlotte: Delirium (2017) is a spin-off minigame made to test some of the RPG Maker features. It's a red herring.
The gameplay of Hello Charlotte features a mix of visual novel-inspired storytelling, exploration and puzzle elements.
Solve puzzles!
Explore the House!
Experience 2 different routes!
Get all the achievements!
Collect trading cards!
Discover new books to read!
Talk to the tenants and your beloved classmates!
Experience the conclusion to Charlotte's story and uncover the truth!
| Platforms | Windows |
|---|---|
| Achievements | 14 |
| Age ratings |
|
| Controller required | No |
| DLC / extras | 1 listed on Steam |
| Content notices |
|
| Website | Official website |