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Pilot an excavation ship through Saturn’s rings, mining and selling ore while tuning its systems to handle Newtonian space.
Released 21 Jul 2023
Mine Saturn’s Rings
Scoop Drifting Ore
Tune Your Thrusters
A physics-based mining sim, set in the thickest debris field in Sol. Every action has a reaction, lasers are invisible without a medium, and your thrust is a potent weapon. Find trade, adapt your equipment to your playstyle, hire a crew to help. Unravel the mysteries of the rings, or just get rich.
Developed by Kodera Software · Published by Kodera Software, Kurki.games









You captain an independent excavation ship in Saturn’s mineral-rich rings. Make dives to break apart asteroids, collect ore, and bring your haul back to sell at Enceladus station.
Flight follows Newtonian physics: ships keep moving until you counter their momentum, and thrust can affect nearby objects. Choose how to break and gather rocks, manage cargo and propellant, and configure engines, tools, and other ship equipment for each run.
Earn money to modify your ship or change to another model, and hire crew members who can assist on expeditions. Mining is the central activity, with salvage, bounty hunting, racing, points of interest, and crew-linked story events also available.
Players who enjoy the game often praise its physics-driven piloting and the depth of ship tuning, describing dives through the rings as atmospheric and often relaxing, with tense encounters adding variety. Some also note that learning the controls and systems takes patience, and that mining and progression can feel repetitive over time.
You are a captain of an independent asteroid excavation ship, operating in the mineral-rich rings of Saturn - the thickest debris field in our solar system. Your task is to navigate rings, excavate minerals, and sell the ore at the Enceladus station.
You can hire and manage your crew who will aid you, update your ship - or switch to a completely new one. You can acquire a bounty hunter licence, explore mysteries or smuggle weapons - but at the core, you are a rock-hopper and rock-hopping is what you’ll spend most of your time at. And since it is the core of this game, we made sure you’ll have a great time flying your ship and excavating.
You are no chosen one, the story does not revolve around you - it is driven by the characters you hire and encounter, and each playthrough will play out differently. You can choose to investigate and embrace their lives, or just ignore them. It’s all up to you.
Tired of having more Fiction than Science? Here you will find lasers are not visible without a medium, sound does not move through the void of the empty space and every action has an equal and opposite reaction. Thrusters eject gas that heats up and pushes away objects, your reactor is cooled by propellant flowing through it and radiators glow when you pump heat into them.
There are no energy shields, teleporters and Heisenberg compensators. No lightspeed, no blasters, and no artificial gravity. Instead, we have fission reactors, thermal rockets, ion thrusters and centrifugal gravity. You'll have hard decisions to make, with no "best" equipment to answer every need.
All technologies are real and there is no technobabble. But it’s still a game and one that is fun to play.
ΔV is in active development, with new stable updates coming out each week, and experimental ones getting pushed out daily. Many ideas you’ll find in the game come from players and it is not uncommon to suggest something on our discord - and see it in the game next week. Our player community consists of enthusiasts geeks, engineering and science-fiction nerds, and if that sounds like your kind of crowd - come to our discord, chat with us, and see how the game unfolds in real-time.
The event-driven nature of our storytelling means that we can expand our stories and enrich your experience seamlessly - while you are still playing. There is no need to start a new save, new events, equipment and features will just appear as you go.
Sounds like your kind of game? Check the demo. It’s free, and your saves will carry over.

| Platforms | Windows, macOS, Linux |
|---|---|
| Achievements | 90 |
| Age ratings |
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| Controller support | PlayStation, Xbox |
| Controller required | No |
| Demo | View demo on Steam |
| DLC / extras | 6 listed on Steam |
| AI disclosure | This project did not use tools to create content from text prompts.Because "Generative Artificial Intelligence" is inconcistently defined, following it the list all Machine Learning technologies I use. Many of them are widely used and not commonly considered AI, but meet the current dictionary definition of "computer system that has some qualities of human brain that is able to produce text, images, etc.", so I list them for full transparency:- Generating crew portraits with artist-driven sliders for facial features.- Creating portrait depth maps for dynamic lighting.- Upscaling promotional images.- Denoising rendered images.- Enhancing in-game ads with actor face replacement for realism.- Spell-checking, grammar-checking and rephrasing some text. |
| AI disclosure categories |
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| Website | Official website |
Games similar to ΔV: Rings of Saturn