Power Search

Explore We Love It

We Love It’s guide to…

Next Fest
Explorer

Next Fest is awesome, but HUUUGE and gone too quickly! The Next Festival Explorer is here to do the hard work of finding you the best, possibly hidden, demos to play!

EXPLORE THE DEMOS ↓

Build your demo list…

VIEW TAGS ▾

Click to cycle between include/exclude/clear.

AI disclosures
Configure disclosures ▾
Discovery tier
Active

Your list

1439 demos1381–1392 shown
Sort
Loadout Rush

Loadout Rush

Build the perfect loadout — before the wave hits. Cram items into a grid backpack, buff them with neighbor synergies, and merge them into something greater. Chicken + Molotov + Heart = Dragon. We had rules. It happened anyway. Mo…

Followers2
LaunchUnknown
Has some form of AI usage

Portions of the game's text content (item descriptions and English localization) and store page text were written with the assistance of a generative AI language model, under human direction with full review and editing. No AI-generated imagery is used anywhere in this game: all in-game graphics are either from professionally produced, licensed asset packs or hand-drawn by the developers. The game does not use any live/runtime AI generation.

Writing, Localization, Marketing Assets
1000 Days with My Kid's Concert Band

1000 Days with My Kid's Concert Band

Your child joined the school concert band. Somehow, you ended up its director. Scold the ones who skip rehearsal and the band gets better. That evening, your child doesn't say much. Three years. Nine endings.

Followers2
LaunchUnknown
Has some form of AI usage

This game's development made assisted use of generative AI (Anthropic's Claude).Specifically:- In-game event text: used for writing assistance, proofreading and editing- Store page description and its English translationAll AI output was reviewed and edited by the developer before use, and thedeveloper takes full responsibility for the final content.No AI content is generated at runtime — everything is pre-generated.All music in this game was composed by human artists and is used under theterms of its respective distributors.

Writing, Localization
Survival Fund Manager

Survival Fund Manager

Senior fund managers put their pride on the line. Read the market first through your own intel network. Reveal or conceal information to steer stock prices your way. Outwit your rivals, earn the highest return, and prove you're t…

Followers2
LaunchUnknown
Has some form of AI usage

Generative AI was used to create some of the image and sound assets used in the game. These include character illustrations, card artwork, design elements, and some sound assets. All AI-generated content was reviewed and edited as necessary by the developer before being included in the game. The game does not generate AI content during gameplay and does not connect to external AI services.

2D Images, Sound Effects
AbyssMachine

AbyssMachine

AbyssMachine is a chaotic action Roguelite where a single button press can completely turn the tide of battle. Combine wildly imaginative skills to tackle increasingly difficult levels, transforming simple inputs into chain react…

Followers2
LaunchUnknown
Has some form of AI usage

AI was used to assist with localization and background music production.

Music, Localization
Evilos

Evilos

Evilos is an action tower defense game where you play as an ancient evil sorcerer battling endless waves of do-gooders. Tear down the kingdom with a vast arsenal of evolvable magic weapons and spells, and bolster your defenses wi…

Followers2
LaunchUnknown
Has some form of AI usage

I used generative AI tools to help create some of the game's art — including certain UI elements (buttons and icons), backgrounds, story illustrations, and marketing images — which I then edited and finished by hand.

2D Images, UI Elements, Marketing Assets
The House on Grisewood

The House on Grisewood

A top-down survival horror shooter set in a haunted manor. Explore room by room with a failing flashlight, scavenge ammunition and batteries, and fight or evade what stalks the dark. Reach the ballroom and end what laughs there, …

Followers2
LaunchUnknown
Has some form of AI usage

AI-assisted tools were used during development in the creation of some game content and store assets. All such material was generated before release and reviewed, selected, and integrated by the developer. No generative AI is used during gameplay.

2D Images, Marketing Assets, Unspecified
Last Shuttle

Last Shuttle

A 2-to-4-player online co-op and competitive action-adventure. Battle enemies and gather keys to navigate through perilous ruins. Outpace the opposing team to be the first to board the last shuttle!

Followers2
LaunchOct 28, 2026
Has some form of AI usage

AI tools were used to create/enhance some marketing and graphic assets for the Steam store page.

Marketing Assets, 2D Images
Gloomy Tavern Stories

Gloomy Tavern Stories

A fantasy potion crafting game where you experience the life of an alchemist. Gather materials that you can craft into different types of potions. Potions can be used as bombs. Solve puzzles by utilizing the effects of your potio…

Followers2
LaunchOct 29, 2026
Has some form of AI usage

We are using in-game assets like character models and voices that are generated using artificial intelligence as placeholders and will be replaced in the final product.

3D Models, Voiceover
Tomori: The Lampkeepers

Tomori: The Lampkeepers

When the lamps go out, the world turns to ash. Follow Hina, an apprentice Lampkeeper, as she searches for her vanished master. A dark-fantasy adventure RPG of command-based exploration, escape-room puzzles, and tactical turn-base…

Followers2
LaunchUnknown
Has some form of AI usage

This game was made with substantial use of generative AI tools. All of it happensduring development — nothing is generated live during gameplay.- Artwork: backgrounds and object art were generated with Google Gemini; enemysprites and battle effects with Retro Diffusion.- Music: background music was generated with Suno.- Writing and code: the scenario, dialogue and game code were written by thedeveloper working together with Claude (Anthropic).Every asset and line of text that ships in the game was selected, edited andapproved by the developer.

2D Images, Music, Writing, Code
Yorick: Worlds in Bloom

Yorick: Worlds in Bloom

A cozy third-person exploration game where you recycle death into new life. Reap spent matter, reshape the land, and bloom colorful ecosystems as you uncover strange landmarks, awaken spirits, and bring faded little worlds back t…

Followers2
LaunchUnknown
Has some form of AI usage

Generative AI was used during development for early visual exploration and as a creative assistance tool. Any AI-assisted visual material included in the game or store assets is substantially edited and art-directed by the developer. Final game art, visual design, and implementation are created and curated by the developer. No generative AI is used during gameplay.

2D Images, Ideation
Ricochet Witch

Ricochet Witch

You don't aim freely. The reticle swings on its own, and only one bolt can be in play. Wait for the angle, fire, and turn a single ricochet into a chain of kills. A one-button score-attack shooter: Normal runs take about five to …

Followers2
LaunchUnknown
Has some form of AI usage

Ricochet Witch includes content created with the assistance of generative AI tools. Every AI-assisted element was directed, selected and edited by the developer, and all of it was reviewed before release.- 2D artwork (title illustration, game logo, clear end card, scoreboard background, and the application icon, which is a crop of the title illustration): generated with Google Gemini and OpenAI ChatGPT, then selected and edited by the developer.- Achievement icons: base images generated with OpenAI ChatGPT; the grayscale (locked) versions were made by the developer in Photoshop.- The player character 3D model: generated with Meshy AI, then adjusted and integrated into the game by the developer.- English localization text: translated with the assistance of a generative AI tool (Anthropic Claude), then reviewed and adjusted by the developer.- Store page description text (Simplified Chinese, Korean, Traditional Chinese, Brazilian Portuguese, German and Spanish): translated with the assistance of generative AI tools (OpenAI ChatGPT and Anthropic Claude), then reviewed and adjusted by the developer.- Store page images: these use the AI-assisted artwork described above.No content is generated by AI while the game is running.

2D Images, UI Elements, 3D Models, Localization, Marketing Assets
Wheat Awn: Line Zero

Wheat Awn: Line Zero

Wheat Awn: Line Zero is a single-player military strategy game about raising an army for the next impossible battle. Earn Star Coins in the Live-Fire Trial, recruit officers, buy supplies, expand your formation, master tactical c…

Followers2
LaunchUnknown
Has some form of AI usage

Generative AI was used during development to create some 2D artwork, specifically cover art and certain in-game officer portraits. These assets were reviewed and integrated by the developer before release. They are pre-generated static files included with the game. The game does not use generative AI at runtime, and no content is generated or modified based on player input.

2D Images, Marketing Assets