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Build the perfect loadout — before the wave hits.
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Build the perfect loadout — before the wave hits. Cram items into a grid backpack, buff them with neighbor synergies, and merge them into something greater. Chicken + Molotov + Heart = Dragon. We had rules. It happened anyway. Monster waves are coming, and your bag IS your weapon.
Developed by Basil Ciabatta Studio · Published by Basil Ciabatta Studio
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Pack your bag right, and it clears the screen for you.
Your weapons fire on their own — your only job is deciding what goes where.
Space is tight and the shop is tempting. Rotate, squeeze, cram — and before you know it, you've got a build.
Out of room? Buy more cells. In this game, space is a stat.
A sword next to a whetstone cuts deeper.
What you bought matters — but where you put it matters just as much.
Sword + Whetstone = Fine Sword. Makes sense so far.
Chicken + Molotov Cocktail + Heart = Dragon.
Go find all the combinations that defy common sense.
A run takes about 20 minutes. The horde grows every wave — your bag has to grow faster.
Wave 12 brings the boss. There's no way out.
Every hero starts with a different weapon and a differently shaped bag. Yes, the slime counts. Really.
Once you get the hang of it, Hard and Extreme are waiting — and the treasure chests dropped by elite monsters are dangerously addictive.
Each item was drawn by hand on an iPad. It's not ugly — it's charming.
| Platforms | Windows |
|---|---|
| Age ratings |
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| Controller required | No |
| Demo | View demo on Steam |
| DLC / extras | 1 listed on Steam |
| AI disclosure | Portions of the game's text content (item descriptions and English localization) and store page text were written with the assistance of a generative AI language model, under human direction with full review and editing. No AI-generated imagery is used anywhere in this game: all in-game graphics are either from professionally produced, licensed asset packs or hand-drawn by the developers. The game does not use any live/runtime AI generation. |
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