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Next Fest
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Next Fest is awesome, but HUUUGE and gone too quickly! The Next Festival Explorer is here to do the hard work of finding you the best, possibly hidden, demos to play!

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1439 demos1405–1416 shown
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Echo Doodle

Echo Doodle

A fast-paced, hand-drawn 2D action roguelite set on the pages of a notebook. Fight through increasingly dangerous stages, choose and combine abilities to shape your build, master fast-paced movement and combat, and take on powerf…

Followers2
LaunchUnknown
Has some form of AI usage

Generative AI tools were used during development to assist in creating some 2D graphics, visual effects, and sound effects. AI-generated outputs are reviewed and edited before being used in the game. The game does not use generative AI or generate AI content during gameplay.

2D Images, Sound Effects
Sponge Bridges

Sponge Bridges

You are Sam (or whatever you prefer to call him). Ever since the toxic Red Mist seeped in from the outskirts, G-City has fallen. In this tar-shrouded city, you must stack supplies high upon your back—every kg hinders your pace. E…

Followers2
LaunchDec 24, 2026
Has some form of AI usage

Generative AI was used to assist with coding the game.Generative AI was also used to create the cover art for the Steam store page.

Code, Marketing Assets
Blend Hunter: Smoothie Bullet Heaven

Blend Hunter: Smoothie Bullet Heaven

112 smoothie weapons. Six slots. Discover powerful combos, mow down hordes, and take on towering Bounty Bosses in this colorful 3D bullet heaven. Turn fruit into firepower and build your own recipe for destruction.

Followers2
LaunchOct 26, 2026
Has some form of AI usage

Generative AI tools helped create or refine some artwork, UI assets, 3D assets, and text, alongside purchased asset packs. All were reviewed and integrated by the developer. No music or audio was AI-generated, and the game does not generate AI content during play.

2D Images, UI Elements, 3D Models, Writing
PERIHELIA

PERIHELIA

One ring, one gap, and a wall closing in. You rotate a ship around the center and find the gap before the wall reaches you. Four modes, and in MUSIC every wall sits on a beat of the track. The longer you run clean, the higher the…

Followers2
LaunchUnknown
Has some form of AI usage

The soundtrack of PERIHELIA was created with the assistance of generative AI music tools. All tracks were curated, edited and integrated by hand, and each ships with a hand-authored beatmap. All other content — art, code, visual effects — is authored directly and drawn procedurally, with no AI involvement.

Music
PLOW

PLOW

Drive an armed snowplow through a possessed toy apocalypse. Shred enemy fire, crush corrupted Christmas toys, overheat outrageous weapons, and upgrade your machine across five escalating winter regions.

Followers2
LaunchUnknown
Has some form of AI usage

Generative AI was used in creating all pre-rendered artwork, including environment backgrounds, menu and branding art, icons, and promotional/title-card images. These assets were reviewed and integrated by the developer. No content is generated during gameplay, and the game does not connect to external AI services.

2D Images, UI Elements, Marketing Assets
Mage's Adventure

Mage's Adventure

A roguelike auto battler of misfit heroes and warped realms. Recruit your party, defeat monsters for gear, hoard godly artifacts, and put down the colossal evils at the end of every road.

Followers1
LaunchUnknown
Has some form of AI usage

Pre generated images were hand picked, edited, and assembled by the developer.

2D Images
Layered Loop层叠环道

Layered Loop层叠环道

Layered Loop is a minimalist tower defense game built on stacking & evolution. Towers auto-level to boost damage/production, evolve via devouring key structures for new abilities or stat boosts. Stack towers with full effects ret…

Followers1
LaunchUnknown
Has some form of AI usage

Visual assets for the Store Page and Steam Library (including header images, background art, and the base design of the game logo) were created with the assistance of Generative AI.Pre-generated Content: The marketing and branding materials were conceptualized using AI tools, followed by extensive manual editing, polishing, and compositing to ensure alignment with the game's minimalist aesthetic.Live-generated Content: The game does not feature any live-generated AI content during gameplay.

2D Images, Marketing Assets, Ideation
Fading Edge

Fading Edge

You wake in a dream that keeps falling. Inhale — the world slows down; exhale — and you begin to run. But every breath awakens a deeper nightmare — they remember you, while you remember nothing. Gather the echoes, piece together …

Followers1
LaunchUnknown
Has some form of AI usage

Music and images created with AI assistance.

2D Images, Music
Operation: Horumus

Operation: Horumus

Combine eight modules into 120 defense builds in a deadpan political-satire tower defense. Survive a seven-day story campaign, master a 100-stage maze, and stop every tanker crossing the Strait of Horumus.

Followers1
LaunchUnknown
Has some form of AI usage

Operation: Horumus is a "vibe coding" experiment. Most of the game's content — code, game design, pixel art, sound effects, procedural music, narrative writing, and all four language localizations (English, Korean, Japanese, Simplified Chinese) — was developed with extensive use of generative AI tools, under the developer's direction. Every creative and technical decision was made by the developer, and all AI-generated output was reviewed and curated before inclusion.No AI is invoked during gameplay. The game runs entirely offline and makes no calls to external AI services.This is a parody experiment, and the use of AI is part of the experiment itself. We disclose it here so you can decide whether that approach is interesting to you.

2D Images, Code, Music, Sound Effects, Writing, Localization, Ideation
Wordy Space

Wordy Space

Type words to blast incoming space threats, upgrade your ship and powers, master different dictionary packs, and climb global or language-specific Steam leaderboards.

Followers1
LaunchUnknown
Has some form of AI usage

Some visual assets (such as store page graphics, backgrounds, and UI elements) and the localization/translation of the game's user interface were created with the assistance of generative AI tools. All core gameplay mechanics and code are strictly human-made, and no live AI content generation occurs during gameplay

2D Images, UI Elements, Localization
Grave Profits

Grave Profits

Build a the most game breaking party you can in this dark-fantasy roguelike autobattler. Recruit and merge units, arrange devastating card synergies, and descend into cursed dungeons alone or with a friend in online co-op

Followers1
LaunchUnknown
Has some form of AI usage

Autoregressive Gen Assist & Debugging

Code
Unorthodox Rules

Unorthodox Rules

Unorthodox Rules is a mystery-comedy deduction visual novel about reading people, bending rules, and surviving an unfair game of logic, bluffing, and rock-paper-scissors.

Followers1
LaunchUnknown
Has some form of AI usage

Generative AI tools were used during development to assist with visual asset creation, programming support, background music generation, and writing/editing structured script data such as dialogue and localization files.

2D Images, Code, Music, Writing, Localization